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-rw-r--r--keyboards/doio/kb16/keymaps/via/keymap.c172
1 files changed, 0 insertions, 172 deletions
diff --git a/keyboards/doio/kb16/keymaps/via/keymap.c b/keyboards/doio/kb16/keymaps/via/keymap.c
deleted file mode 100644
index 4f01846eae..0000000000
--- a/keyboards/doio/kb16/keymaps/via/keymap.c
+++ /dev/null
@@ -1,172 +0,0 @@
-/* Copyright 2022 DOIO
- * Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-
-// OLED animation
-#include "lib/layer_status/layer_status.h"
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-enum layer_names {
- _BASE,
- _FN,
- _FN1,
- _FN2
-};
-
-// enum layer_keycodes { };
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/*
- ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
- │ 1 │ 2 │ 3 │ 4 │ │Ply│ │TO1│
- ├───┼───┼───┼───┤ └───┘ └───┘
- │ 5 │ 6 │ 7 │ 8 │
- ├───┼───┼───┼───┤
- │ 9 │ 0 │ ↑ │Ent│ ┌───┐
- ├───┼───┼───┼───┤ │Mut│
- │Fn2│ ← │ ↓ │ → │ └───┘
- └───┴───┴───┴───┘
- ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
- │ ! │ @ │ # │ $ │ │ │ │ │
- ├───┼───┼───┼───┤ └───┘ └───┘
- │ % │ ^ │ & │ * │
- ├───┼───┼───┼───┤
- │ ( │ ) │ │ │ ┌───┐
- ├───┼───┼───┼───┤ │ │
- │ │ │ │ │ └───┘
- └───┴───┴───┴───┘
-*/
- /* Row: 0 1 2 3 4 5 6 */
- [_BASE] = LAYOUT(
- KC_1, KC_2, KC_3, KC_4, KC_MPRV, KC_MPLY, KC_MNXT,
- KC_5, KC_6, KC_7, KC_8, KC_PGDN, TO(_FN), KC_PGUP,
- KC_9, KC_0, KC_UP, KC_ENT, KC_VOLD, KC_MUTE, KC_VOLU,
- MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
- ),
-
-/*
- ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
- │ │ │ │ │ │ │ │ │
- ├───┼───┼───┼───┤ └───┘ └───┘
- │ │ │ │ │
- ├───┼───┼───┼───┤
- │ │ │ │ │ ┌───┐
- ├───┼───┼───┼───┤ │ │
- │ │ │ │ │ └───┘
- └───┴───┴───┴───┘
-*/
- /* Row: 0 1 2 3 4 5 6 */
- [_FN] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, TO(_FN1), _______,
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______
- ),
-
-/*
- ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
- │ │ │ │ │ │ │ │ │
- ├───┼───┼───┼───┤ └───┘ └───┘
- │ │ │ │ │
- ├───┼───┼───┼───┤
- │ │ │ │ │ ┌───┐
- ├───┼───┼───┼───┤ │ │
- │ │ │ │ │ └───┘
- └───┴───┴───┴───┘
-*/
- /* Row: 0 1 2 3 4 5 6 */
- [_FN1] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, TO(_FN2), _______,
- _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______
- ),
-
-/*
- ┌───┬───┬───┬───┐ ┌───┐ ┌───┐
- │Spi│Spd│ │ │ │ │ │TO0│
- ├───┼───┼───┼───┤ └───┘ └───┘
- │Sai│Sad│ │ │
- ├───┼───┼───┼───┤
- │Tog│Mod│Hui│ │ ┌───┐
- ├───┼───┼───┼───┤ │ │
- │ │Vai│Hud│Vad│ └───┘
- └───┴───┴───┴───┘
-*/
- /* Row: 0 1 2 3 4 5 6 */
- [_FN2] = LAYOUT(
- RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
- RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
- RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
- _______, RGB_VAI, RGB_HUD, RGB_VAD
- ),
-};
-
-#ifdef OLED_ENABLE
- bool oled_task_user(void) {
- render_layer_status();
-
- return true;
- }
-#endif
-
-#ifdef ENCODER_ENABLE
-
-#define ENCODERS 3
-static uint8_t encoder_state[ENCODERS] = {0};
-static keypos_t encoder_cw[ENCODERS] = {{ 5, 0 }, { 5, 1 }, { 5, 2 }};
-static keypos_t encoder_ccw[ENCODERS] = {{ 6, 0 }, { 6, 1 }, { 6, 2 }};
-
-void encoder_action_unregister(void) {
- for (int index = 0; index < ENCODERS; ++index) {
- if (encoder_state[index]) {
- keyevent_t encoder_event = (keyevent_t) {
- .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
- .pressed = false,
- .time = (timer_read() | 1)
- };
- encoder_state[index] = 0;
- action_exec(encoder_event);
- }
- }
-}
-
-void encoder_action_register(uint8_t index, bool clockwise) {
- keyevent_t encoder_event = (keyevent_t) {
- .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
- .pressed = true,
- .time = (timer_read() | 1)
- };
- encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
- action_exec(encoder_event);
-}
-
-void matrix_scan_user(void) {
- encoder_action_unregister();
-}
-
-bool encoder_update_user(uint8_t index, bool clockwise) {
- encoder_action_register(index, clockwise);
- return false;
-}
-#endif