summaryrefslogtreecommitdiff
path: root/keyboards/crkbd/keymaps/soundmonster/config.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/crkbd/keymaps/soundmonster/config.h')
-rw-r--r--keyboards/crkbd/keymaps/soundmonster/config.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/keyboards/crkbd/keymaps/soundmonster/config.h b/keyboards/crkbd/keymaps/soundmonster/config.h
index 2d2b394369..7cd9ecaed9 100644
--- a/keyboards/crkbd/keymaps/soundmonster/config.h
+++ b/keyboards/crkbd/keymaps/soundmonster/config.h
@@ -28,8 +28,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS
-#define USE_SERIAL_PD2
-
// #define TAPPING_FORCE_HOLD
#define TAPPING_TERM 150
#define RETRO_TAPPING
@@ -38,7 +36,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
#define RGBLED_NUM 27
- #define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_BREATHING
+#define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#define RGBLIGHT_EFFECT_SNAKE
+#define RGBLIGHT_EFFECT_KNIGHT
+#define RGBLIGHT_EFFECT_CHRISTMAS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RGB_TEST
+#define RGBLIGHT_EFFECT_ALTERNATING
+#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_SLEEP
#define RGBLIGHT_SPLIT
#define RGBLIGHT_LIMIT_VAL 120
@@ -60,10 +67,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+# define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8