diff options
Diffstat (limited to 'keyboards/crkbd/keymaps/kidbrazil')
-rw-r--r-- | keyboards/crkbd/keymaps/kidbrazil/config.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/keyboards/crkbd/keymaps/kidbrazil/config.h b/keyboards/crkbd/keymaps/kidbrazil/config.h index 2801436709..74f8a0823b 100644 --- a/keyboards/crkbd/keymaps/kidbrazil/config.h +++ b/keyboards/crkbd/keymaps/kidbrazil/config.h @@ -29,16 +29,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. // #define MASTER_RIGHT // #define EE_HANDS -#define USE_SERIAL_PD2 - #define TAPPING_FORCE_HOLD #define TAPPING_TERM 150 #undef PRODUCT -#define PRODUCT CRKBD Loose Transistor Ed. +#define PRODUCT "CRKBD Loose Transistor Ed." #ifdef RGBLIGHT_ENABLE //#undef RGBLED_NUM - //#define RGBLIGHT_ANIMATIONS #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_KNIGHT @@ -52,10 +49,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #ifdef RGB_MATRIX_ENABLE //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) - // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_FRAMEBUFFER_EFFECTS - // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) + // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_HUE_STEP 4 |