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-rw-r--r--keyboards/cospad/keymaps/default/keymap.c103
1 files changed, 50 insertions, 53 deletions
diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c
index adcca112d2..06b06d41f9 100644
--- a/keyboards/cospad/keymaps/default/keymap.c
+++ b/keyboards/cospad/keymaps/default/keymap.c
@@ -1,60 +1,57 @@
#include QMK_KEYBOARD_H
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layers {
- _BL = 0,
- _FL
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BL,
+ _FL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Keymap _BL: (Base Layer) Default Layer
- * ,-------------------.
- * |Esc |TAB | FN | BS |
- * |----|----|----|----|
- * | NL | / | * | - |
- * |----|----|----|----|
- * | 7 | 8 | 9 | |
- * |----|----|----| + |
- * | 4 | 5 | 6 | |
- * |----|----|----|----|
- * | 1 | 2 | 3 | |
- * |----|----|----| En |
- * | 0 | . | |
- * `-------------------'
- */
- [_BL] = LAYOUT_numpad_6x4(
- KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
- KC_P7, KC_P8, KC_P9, \
- KC_P4, KC_P5, KC_P6, KC_PPLS, \
- KC_P1, KC_P2, KC_P3, \
- KC_P0, KC_PDOT, KC_PENT
- ),
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC,
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ KC_P7, KC_P8, KC_P9,
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ KC_P1, KC_P2, KC_P3,
+ KC_P0, KC_PDOT, KC_PENT
+ ),
-/* Keymap _FL: Function Layer
- * ,-------------------.
- * |RGBT| | | |
- * |----|----|----|----|
- * |RGBM|RGBP|BTOG| |
- * |----|----|----|----|
- * |HUD |HUI |BON | |
- * |----|----|----| |
- * |SAD |SAI |BOFF| |
- * |----|----|----|----|
- * |VAD |VAS |BSTP| |
- * |----|----|----| |
- * | |RST | |
- * `-------------------'
- */
- [_FL] = LAYOUT_numpad_6x4(
- RGB_TOG, _______, _______, _______, \
- RGB_MOD, RGB_M_P, BL_TOGG, _______, \
- RGB_HUD, RGB_HUI, BL_ON, \
- RGB_SAD, RGB_SAI, BL_OFF, _______, \
- RGB_VAD, RGB_VAI, BL_STEP, \
- _______, RESET, _______
- ),
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4(
+ RGB_TOG, _______, _______, _______,
+ RGB_MOD, RGB_M_P, BL_TOGG, _______,
+ RGB_HUD, RGB_HUI, BL_ON,
+ RGB_SAD, RGB_SAI, BL_OFF, _______,
+ RGB_VAD, RGB_VAI, BL_STEP,
+ _______, RESET, _______
+ )
};