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-rw-r--r--keyboards/clueboard/66/keymaps/tetris/keymap.c156
1 files changed, 0 insertions, 156 deletions
diff --git a/keyboards/clueboard/66/keymaps/tetris/keymap.c b/keyboards/clueboard/66/keymaps/tetris/keymap.c
deleted file mode 100644
index b6385e2fa0..0000000000
--- a/keyboards/clueboard/66/keymaps/tetris/keymap.c
+++ /dev/null
@@ -1,156 +0,0 @@
-#include QMK_KEYBOARD_H
-#include "tetris_text.h"
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _BL 0
-#define _FL 1
-#define _CL 2
-
-enum custom_keycodes {
- TETRIS_START = SAFE_RANGE
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: Base Layer (Default Layer)
- */
-[_BL] = LAYOUT(
- QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
- KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_INT1, KC_RSFT, KC_UP,
- KC_LCTL, KC_LGUI, KC_LALT, KC_INT5, KC_SPC,KC_SPC, KC_INT4, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
-
- /* Keymap _FL: Function Layer
- */
-[_FL] = LAYOUT(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP,
- _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SCRL, KC_PAUS, _______, _______, _______, _______,
- _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP,
- _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
-
- /* Keymap _CL: Control layer
- */
-[_CL] = LAYOUT(
- _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
- _______, _______, _______,_______,QK_BOOT, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD,
- _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______,
- MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI,
- _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
-};
-
-static uint8_t tetris_key_presses = 0;
-static uint16_t tetris_timer = 0;
-static uint8_t tetris_running = 0;
-static int tetris_keypress = 0;
-
-/*
- * Set up tetris
- */
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- if (record->event.pressed) {
- tetris_key_presses++;
- }
-
- if (tetris_running && record->event.pressed) {
- tetris_keypress = 0;
- switch (keycode) {
- case KC_UP: tetris_keypress = 1; break;
- case KC_LEFT: tetris_keypress = 2; break;
- case KC_DOWN: tetris_keypress = 3; break;
- case KC_RIGHT: tetris_keypress = 4; break;
- // Make ESC stop tetris (on keyboards other than clueboard)
- // case KC_ESC: tetris_running = 0; return false;
- }
- if (tetris_keypress != 0) {
- return false;
- }
- }
-
- switch (keycode) {
- case QK_GRAVE_ESCAPE:
- // clueboard specific hook to make escape quite tetris
- if (tetris_running) {
- tetris_running = 0;
- return false;
- }
- break;
- case TETRIS_START:
- if (record->event.pressed) {
- tetris_running = 1;
- tetris_timer = 0;
- tetris_keypress = 0;
- // set randomness using total number of key presses
- tetris_start(tetris_key_presses);
- }
- return false;
- }
-
- return true;
-}
-
-// Runs constantly in the background, in a loop.
-void matrix_scan_user(void) {
- if (tetris_running) {
- tetris_timer++;
- if (tetris_timer > 1000) {
- // every 1000 times this is run is about 100 ms.
- if (!tetris_tick(100)) {
- // game over
- tetris_running = 0;
- }
- tetris_timer = 0;
- }
- }
-}
-
-void tetris_send_up(void) {
- tap_code(KC_UP);
-}
-void tetris_send_left(void) {
- tap_code(KC_LEFT);
-}
-void tetris_send_down(void) {
- tap_code(KC_DOWN);
-}
-void tetris_send_right(void) {
- tap_code(KC_RGHT);
-}
-void tetris_send_backspace(void) {
- tap_code(KC_BSPC);
-}
-void tetris_send_delete(void) {
- tap_code(KC_DEL);
-}
-
-void tetris_send_string(const char *s) {
- for (int i = 0; s[i] != 0; i++) {
- if (s[i] >= 'a' && s[i] <= 'z') {
- tap_code(KC_A + (s[i] - 'a'));
- } else if (s[i] >= 'A' && s[i] <= 'Z') {
- tap_code16(S(KC_A + (s[i] - 'A')));
- } else if (s[i] >= '1' && s[i] <= '9') {
- tap_code(KC_1 + (s[i] - '1'));
- } else {
- switch (s[i]) {
- case ' ': tap_code(KC_SPACE); break;
- case '.': tap_code(KC_DOT); break;
- case '0': tap_code(KC_0); break;
- }
- }
- }
-}
-
-void tetris_send_newline(void) {
- tap_code(KC_ENT);
-}
-
-int tetris_get_keypress(void) {
- int out = tetris_keypress;
- tetris_keypress = 0;
- return out;
-}