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-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/config.h3
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c56
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md58
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk33
4 files changed, 0 insertions, 150 deletions
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h b/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h
deleted file mode 100755
index b158e2d5a2..0000000000
--- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h
+++ /dev/null
@@ -1,3 +0,0 @@
-#pragma once
-
-#define PERMISSIVE_HOLD
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c b/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c
deleted file mode 100755
index 414b7beb64..0000000000
--- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c
+++ /dev/null
@@ -1,56 +0,0 @@
-/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
- * Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-
-// Helpful defines
-#define FN_CAPS LT(_FL, KC_CAPS)
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-#define _BL 0 // Base Layer
-#define _GL 1 // Gaming Layer
-#define _FL 2 // Function Layer
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_BL] = LAYOUT(
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_BRK,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
- FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
- KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
- ),
- [_GL] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
- [_FL] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU,
- _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT,
- _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______,
- _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______
- ),
-};
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md b/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md
deleted file mode 100755
index 2b13586c0f..0000000000
--- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md
+++ /dev/null
@@ -1,58 +0,0 @@
-# bakageta's Keymap for the HID Liberation Device
-
-A personal keymap intended for the HID Liberation Device.
-
-See [keymap.c](keymap.c) for details.
-
-## Layers
-
-This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
-
-### Layer 1: Base Layer
- ,---. ,---------------. ,---------------. ,---------------. ,-----------.
- |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
- `---' `---------------' `---------------' `---------------' `-----------'
- ,-----------------------------------------------------------. ,-----------.
- |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
- |-----------------------------------------------------------| |-----------|
- |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
- |-----------------------------------------------------------| '-----------'
- |Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
- |-----------------------------------------------------------| ,---.
- |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
- |-----------------------------------------------------------| ,-----------.
- |Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
- `-----------------------------------------------------------' `-----------'
-
-### Layer 2: Gaming Layer
- ,---. ,---------------. ,---------------. ,---------------. ,-----------.
- | | | | | | | | | | | | | | | | | | | | |
- `---' `---------------' `---------------' `---------------' `-----------'
- ,-----------------------------------------------------------. ,-----------.
- | | | | | | | | | | | | | | | | | | |
- |-----------------------------------------------------------| |-----------|
- | | | | | | | | | | | | | | | | | | |
- |-----------------------------------------------------------| '-----------'
- | Caps | | | | | | | | | | | | |
- |-----------------------------------------------------------| ,---.
- | | | | | | | | | | | | | | |
- |-----------------------------------------------------------| ,-----------.
- | |XXX| | | | | | | | | | |
- `-----------------------------------------------------------' `-----------'
-
-
-### Layer 3: Function Layer
- ,---. ,---------------. ,---------------. ,---------------. ,-----------.
- | | | | | | | | | | | | | | | | | | | | |
- `---' `---------------' `---------------' `---------------' `-----------'
- ,-----------------------------------------------------------. ,-----------.
- | | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
- |-----------------------------------------------------------| |-----------|
- | | | | | | | | | | | | | | | |Prv|Ply|Nxt|
- |-----------------------------------------------------------| '-----------'
- | | | | | | | | | | | | | |
- |-----------------------------------------------------------| ,---.
- | | | | | | | | | | | | | | |
- |-----------------------------------------------------------| ,-----------.
- | | | | | | | | | | | | |
- `-----------------------------------------------------------' `-----------'
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk b/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk
deleted file mode 100755
index b1530f614f..0000000000
--- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk
+++ /dev/null
@@ -1,33 +0,0 @@
-# Copyright 2013 Jun Wako <wakojun@gmail.com>
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see <http://www.gnu.org/licenses/>.
-
-
-# QMK Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = yes # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
-AUDIO_ENABLE = no # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend \ No newline at end of file