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-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/config.h3
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c56
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md58
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk33
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/default/keymap.c41
-rwxr-xr-xkeyboards/bpiphany/hid_liber/keymaps/default/readme.md41
6 files changed, 232 insertions, 0 deletions
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h b/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h
new file mode 100755
index 0000000000..b158e2d5a2
--- /dev/null
+++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h
@@ -0,0 +1,3 @@
+#pragma once
+
+#define PERMISSIVE_HOLD
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c b/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c
new file mode 100755
index 0000000000..5fa3cf6c0a
--- /dev/null
+++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c
@@ -0,0 +1,56 @@
+/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
+ * Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "hid_liber.h"
+
+// Helpful defines
+#define FN_CAPS LT(_FL, KC_CAPSLOCK)
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+#define _BL 0 // Base Layer
+#define _GL 1 // Gaming Layer
+#define _FL 2 // Function Layer
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BL] = LAYOUT( \
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
+ FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
+ ),
+ [_GL] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ ),
+ [_FL] = LAYOUT( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
+ _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
+ _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \
+ _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \
+ ),
+};
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md b/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md
new file mode 100755
index 0000000000..2b13586c0f
--- /dev/null
+++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md
@@ -0,0 +1,58 @@
+# bakageta's Keymap for the HID Liberation Device
+
+A personal keymap intended for the HID Liberation Device.
+
+See [keymap.c](keymap.c) for details.
+
+## Layers
+
+This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
+
+### Layer 1: Base Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
+ |-----------------------------------------------------------| |-----------|
+ |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
+ |-----------------------------------------------------------| '-----------'
+ |Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
+ |-----------------------------------------------------------| ,---.
+ |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
+ |-----------------------------------------------------------| ,-----------.
+ |Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
+ `-----------------------------------------------------------' `-----------'
+
+### Layer 2: Gaming Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | | | |
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| |-----------|
+ | | | | | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| '-----------'
+ | Caps | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,---.
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,-----------.
+ | |XXX| | | | | | | | | | |
+ `-----------------------------------------------------------' `-----------'
+
+
+### Layer 3: Function Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | | | |
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ | | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
+ |-----------------------------------------------------------| |-----------|
+ | | | | | | | | | | | | | | | |Prv|Ply|Nxt|
+ |-----------------------------------------------------------| '-----------'
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,---.
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,-----------.
+ | | | | | | | | | | | | |
+ `-----------------------------------------------------------' `-----------'
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk b/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk
new file mode 100755
index 0000000000..b1530f614f
--- /dev/null
+++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk
@@ -0,0 +1,33 @@
+# Copyright 2013 Jun Wako <wakojun@gmail.com>
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+# QMK Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend \ No newline at end of file
diff --git a/keyboards/bpiphany/hid_liber/keymaps/default/keymap.c b/keyboards/bpiphany/hid_liber/keymaps/default/keymap.c
new file mode 100755
index 0000000000..60ff8d11b0
--- /dev/null
+++ b/keyboards/bpiphany/hid_liber/keymaps/default/keymap.c
@@ -0,0 +1,41 @@
+/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
+ * Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+enum layer_names {
+ _BL, // Base Layer
+ _FL, // Media Layer
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BL] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FL] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
diff --git a/keyboards/bpiphany/hid_liber/keymaps/default/readme.md b/keyboards/bpiphany/hid_liber/keymaps/default/readme.md
new file mode 100755
index 0000000000..2bae07e548
--- /dev/null
+++ b/keyboards/bpiphany/hid_liber/keymaps/default/readme.md
@@ -0,0 +1,41 @@
+# The default keymap for the HID Liberation Device
+
+A basic keymap intended for the HID Liberation Device using the standard ANSI layout.
+
+See [keymap.c](keymap.c) for details.
+
+## Layers
+
+This keymap has two layers. To access the functions on the second layer, hold down `Fn` and press the corresponding key.
+
+### Layer 1: Base Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
+ |-----------------------------------------------------------| |-----------|
+ |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
+ |-----------------------------------------------------------| '-----------'
+ |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ |-----------------------------------------------------------| ,---.
+ |Sft |ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
+ |-----------------------------------------------------------| ,-----------.
+ |Ctl |Gui |Alt | Space |Alt |Gui |Fn |Ctl | |Lef|Dow|Rig|
+ `-----------------------------------------------------------' `-----------'
+
+### Layer 2: Media Layer
+ ,---. ,---------------. ,---------------. ,---------------. ,-----------.
+ | | | | | | | | | | | | | | | | | | | | |
+ `---' `---------------' `---------------' `---------------' `-----------'
+ ,-----------------------------------------------------------. ,-----------.
+ | | | | | | | | | | | | | | | |Vo-|Stp|Vo+|
+ |-----------------------------------------------------------| |-----------|
+ | | | | | | | | | | | | | | | |Prv|Ply|Nxt|
+ |-----------------------------------------------------------| '-----------'
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,---.
+ | | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------| ,-----------.
+ | | | | | | | | | | | | |
+ `-----------------------------------------------------------' `-----------'