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-rw-r--r--keyboards/bobpad/config.h1
-rw-r--r--keyboards/bobpad/info.json3
-rw-r--r--keyboards/bobpad/readme.md2
-rw-r--r--keyboards/bobpad/rules.mk8
4 files changed, 4 insertions, 10 deletions
diff --git a/keyboards/bobpad/config.h b/keyboards/bobpad/config.h
index a0ae8612b8..dbb6ab9bcb 100644
--- a/keyboards/bobpad/config.h
+++ b/keyboards/bobpad/config.h
@@ -16,7 +16,6 @@
#pragma once
-#include "config_common.h"
/* key matrix size */
#define MATRIX_ROWS 2
diff --git a/keyboards/bobpad/info.json b/keyboards/bobpad/info.json
index cbb6b70268..35511b2ab9 100644
--- a/keyboards/bobpad/info.json
+++ b/keyboards/bobpad/info.json
@@ -8,6 +8,9 @@
"pid": "0x0002",
"device_version": "0.0.1"
},
+ "processor": "atmega32u4",
+ "bootloader": "caterina",
+ "community_layouts": ["ortho_2x3"],
"layouts": {
"LAYOUT_ortho_2x3": {
"layout": [
diff --git a/keyboards/bobpad/readme.md b/keyboards/bobpad/readme.md
index 75e6e03202..c69f2e9d99 100644
--- a/keyboards/bobpad/readme.md
+++ b/keyboards/bobpad/readme.md
@@ -19,7 +19,7 @@ Flashing example for this keyboard:
## Bootloader
Enter the bootloader in 3 ways:
-* **Physical reset button**: Briefly short the pad connected to QK_BOOT and GND on the back
+* **Physical reset button**: Briefly short the pad connected to *RESET* and *GND* on the back
* **Keycode in layout**: Press the key mapped to `QK_BOOT`, this is the recommened method
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/bobpad/rules.mk b/keyboards/bobpad/rules.mk
index 1e46bc433d..453f0a34d3 100644
--- a/keyboards/bobpad/rules.mk
+++ b/keyboards/bobpad/rules.mk
@@ -1,9 +1,3 @@
-# MCU name
-MCU = atmega32u4
-
-# Bootloader selection
-BOOTLOADER = caterina
-
# Build Options
# change yes to no to disable
#
@@ -18,5 +12,3 @@ RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
-
-LAYOUTS = ortho_2x3