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-rw-r--r--keyboards/atlantis/ak81_ve/config.h11
-rw-r--r--keyboards/atlantis/ak81_ve/info.json5
2 files changed, 5 insertions, 11 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h
index 7379856a4f..4736c10f18 100644
--- a/keyboards/atlantis/ak81_ve/config.h
+++ b/keyboards/atlantis/ak81_ve/config.h
@@ -16,17 +16,9 @@
#pragma once
-
-/* Key matrix pins */
-#define MATRIX_ROW_PINS { F1, F7, F6, F5, F4, D5 }
-#define MATRIX_COL_PINS { F0, C7, C6, B6, B5, B4, D7, D6, B2, B7, D3, D2, D1, D0, B3 }
-
#define ENCODERS_CCW_KEY { { 4, 5 } } // Note: array is { col, row )
#define ENCODERS_CW_KEY { { 3, 5 } } // Note: array is { col, row )
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
@@ -35,7 +27,6 @@
#define FORCE_NKRO
#define RGB_DI_PIN B1
-#ifdef RGB_DI_PIN
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
@@ -88,5 +79,3 @@
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-
-#endif \ No newline at end of file
diff --git a/keyboards/atlantis/ak81_ve/info.json b/keyboards/atlantis/ak81_ve/info.json
index 0269bd1e27..eb731f3860 100644
--- a/keyboards/atlantis/ak81_ve/info.json
+++ b/keyboards/atlantis/ak81_ve/info.json
@@ -7,6 +7,11 @@
"pid": "0x0081",
"device_version": "0.0.1"
},
+ "matrix_pins": {
+ "cols": ["F0", "C7", "C6", "B6", "B5", "B4", "D7", "D6", "B2", "B7", "D3", "D2", "D1", "D0", "B3"],
+ "rows": ["F1", "F7", "F6", "F5", "F4", "D5"]
+ },
+ "diode_direction": "COL2ROW",
"encoder": {
"rotary": [
{"pin_a": "E6", "pin_b": "B0"}