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-rw-r--r--keyboards/atlantis/ak81_ve/config.h48
1 files changed, 0 insertions, 48 deletions
diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h
index c6e12504a3..374119935e 100644
--- a/keyboards/atlantis/ak81_ve/config.h
+++ b/keyboards/atlantis/ak81_ve/config.h
@@ -22,52 +22,4 @@
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
-#define RGB_MATRIX_KEYPRESSES
-#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-#define RGB_DISABLE_WHEN_USB_SUSPENDED true
#define RGB_MATRIX_LED_COUNT 96
-#define RGB_MATRIX_DEFAULT_HUE 170
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
-
-#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
-#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
-#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
-#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
-#define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
-#define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out