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-rw-r--r--keyboards/40percentclub/gherkin/config.h1
-rw-r--r--keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c2
-rw-r--r--keyboards/40percentclub/gherkin/keymaps/stevexyz/config.h2
3 files changed, 1 insertions, 4 deletions
diff --git a/keyboards/40percentclub/gherkin/config.h b/keyboards/40percentclub/gherkin/config.h
index e7062990cb..db81033f9b 100644
--- a/keyboards/40percentclub/gherkin/config.h
+++ b/keyboards/40percentclub/gherkin/config.h
@@ -9,7 +9,6 @@
/* key matrix pins */
#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { B4, E6, D7, C6, D4, D0 }
-#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
diff --git a/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c b/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c
index 950b6e86b9..32c074c88f 100644
--- a/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c
+++ b/keyboards/40percentclub/gherkin/keymaps/itsaferbie/keymap.c
@@ -105,7 +105,7 @@ void matrix_scan_user(void) {
#ifdef RGBLIGHT_ENABLE
static uint8_t old_layer = 255;
- uint8_t new_layer = biton32(layer_state);
+ uint8_t new_layer = get_highest_layer(layer_state);
// Color of the Icons.
if (old_layer != new_layer) {
diff --git a/keyboards/40percentclub/gherkin/keymaps/stevexyz/config.h b/keyboards/40percentclub/gherkin/keymaps/stevexyz/config.h
index c708babf16..d837be8ba1 100644
--- a/keyboards/40percentclub/gherkin/keymaps/stevexyz/config.h
+++ b/keyboards/40percentclub/gherkin/keymaps/stevexyz/config.h
@@ -39,8 +39,6 @@
// how long before oneshot times out
#define ONESHOT_TAP_TOGGLE 2
// how many taps before oneshot toggle is triggered
- #define QMK_KEYS_PER_SCAN 4
- // Allows sending more than one key per scan. By default, only one key event gets sent via process_record() per scan. This has little impact on most typing, but if you're doing a lot of chords, or your scan rate is slow to begin with, you can have some delay in processing key events. Each press and release is a separate event. For a keyboard with 1ms or so scan times, even a very fast typist isn't going to produce the 500 keystrokes a second needed to actually get more than a few ms of delay from this. But if you're doing chording on something with 3-4ms scan times? You probably want this.
#define COMBO_COUNT 2
// Set this to the number of combos that you're using in the Combo feature.
#define COMBO_TERM 200