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Diffstat (limited to 'keyboard/nerd/keymap_ansi150.c')
-rw-r--r--keyboard/nerd/keymap_ansi150.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/keyboard/nerd/keymap_ansi150.c b/keyboard/nerd/keymap_ansi150.c
new file mode 100644
index 0000000000..645ad6a83d
--- /dev/null
+++ b/keyboard/nerd/keymap_ansi150.c
@@ -0,0 +1,39 @@
+#include "keymap_common.h"
+#include "action_layer.h"
+#include "backlight.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layer 0: Default */
+ KEYMAP_ANSI150(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
+ /* Layer 1: Arrow keys */
+ KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS),
+ /* Layer 2: Space Fn */
+ KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS),
+ /* Layer 3: Functions */
+ KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, FN4, \
+ TRNS,TRNS,UP, END, PSCR,SLCK,BRK, TRNS,INS, HOME,TRNS,VOLD,VOLU,FN5, \
+ CAPS,LEFT,DOWN,RGHT,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, TRNS, \
+ TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ MPRV,MPLY,MNXT, TRNS, FN2,TRNS,FN3),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(3), // Switch to function layer
+ [1] = ACTION_LAYER_TAP_KEY(3, KC_SPACE), // Switch to function layer (Space Fn)
+ [2] = ACTION_LAYER_TOGGLE(1), // Toggle "Arrow keys" layer
+ [3] = ACTION_LAYER_TOGGLE(2), // Toggle "Space fn" layer
+ [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH), // Toggle switch leds
+ [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB), // Toggle pcb leds
+};