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-rw-r--r--keyboard/infinity/mbed-infinity/infinity.ld156
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diff --git a/keyboard/infinity/mbed-infinity/infinity.ld b/keyboard/infinity/mbed-infinity/infinity.ld
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+++ b/keyboard/infinity/mbed-infinity/infinity.ld
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+/*
+ * Linker script for Massdrop Infinity
+ * Infinity has bootloader in top 4KB sector of flash and app should be placed after the area.
+ *
+ * based on mbed.org K20 ARM GCC linker script file: MK20D5.ld
+ */
+
+MEMORY
+{
+ /* Infinity blootloader uses 4KB */
+ FLASH (rx) : ORIGIN = 4K, LENGTH = 128K - 4K
+ RAM (rwx) : ORIGIN = 0x1FFFE0F8, LENGTH = 16K - 0xF8
+}
+
+/* Linker script to place sections and symbol values. Should be used together
+ * with other linker script that defines memory regions FLASH and RAM.
+ * It references following symbols, which must be defined in code:
+ * _reset_init : Entry of reset handler
+ *
+ * It defines following symbols, which code can use without definition:
+ * __exidx_start
+ * __exidx_end
+ * __etext
+ * __data_start__
+ * __preinit_array_start
+ * __preinit_array_end
+ * __init_array_start
+ * __init_array_end
+ * __fini_array_start
+ * __fini_array_end
+ * __data_end__
+ * __bss_start__
+ * __bss_end__
+ * __end__
+ * end
+ * __HeapLimit
+ * __StackLimit
+ * __StackTop
+ * __stack
+ */
+ENTRY(Reset_Handler)
+
+SECTIONS
+{
+ .text :
+ {
+ __vector_table = .;
+ KEEP(*(.isr_vector))
+ *(.text.Reset_Handler)
+ *(.text.System_Init)
+ . = ALIGN(4);
+
+ *(.text*)
+
+ KEEP(*(.init))
+ KEEP(*(.fini))
+
+ /* .ctors */
+ *crtbegin.o(.ctors)
+ *crtbegin?.o(.ctors)
+ *(EXCLUDE_FILE(*crtend?.o *crtend.o) .ctors)
+ *(SORT(.ctors.*))
+ *(.ctors)
+
+ /* .dtors */
+ *crtbegin.o(.dtors)
+ *crtbegin?.o(.dtors)
+ *(EXCLUDE_FILE(*crtend?.o *crtend.o) .dtors)
+ *(SORT(.dtors.*))
+ *(.dtors)
+
+ *(.rodata*)
+
+ KEEP(*(.eh_frame*))
+ } > FLASH
+
+ .ARM.extab :
+ {
+ *(.ARM.extab* .gnu.linkonce.armextab.*)
+ } > FLASH
+
+ __exidx_start = .;
+ .ARM.exidx :
+ {
+ *(.ARM.exidx* .gnu.linkonce.armexidx.*)
+ } > FLASH
+ __exidx_end = .;
+
+ __etext = .;
+
+ .data : AT (__etext)
+ {
+ __data_start__ = .;
+ *(vtable)
+ *(.data*)
+
+ . = ALIGN(4);
+ /* preinit data */
+ PROVIDE_HIDDEN (__preinit_array_start = .);
+ KEEP(*(.preinit_array))
+ PROVIDE_HIDDEN (__preinit_array_end = .);
+
+ . = ALIGN(4);
+ /* init data */
+ PROVIDE_HIDDEN (__init_array_start = .);
+ KEEP(*(SORT(.init_array.*)))
+ KEEP(*(.init_array))
+ PROVIDE_HIDDEN (__init_array_end = .);
+
+
+ . = ALIGN(4);
+ /* finit data */
+ PROVIDE_HIDDEN (__fini_array_start = .);
+ KEEP(*(SORT(.fini_array.*)))
+ KEEP(*(.fini_array))
+ PROVIDE_HIDDEN (__fini_array_end = .);
+
+ . = ALIGN(4);
+ /* All data end */
+ __data_end__ = .;
+
+ } > RAM
+
+ .bss :
+ {
+ __bss_start__ = .;
+ *(.bss*)
+ *(COMMON)
+ __bss_end__ = .;
+ } > RAM
+
+ .heap :
+ {
+ __end__ = .;
+ end = __end__;
+ *(.heap*)
+ __HeapLimit = .;
+ } > RAM
+
+ /* .stack_dummy section doesn't contains any symbols. It is only
+ * used for linker to calculate size of stack sections, and assign
+ * values to stack symbols later */
+ .stack_dummy :
+ {
+ *(.stack)
+ } > RAM
+
+ /* Set stack top to end of RAM, and stack limit move down by
+ * size of stack_dummy section */
+ __StackTop = ORIGIN(RAM) + LENGTH(RAM);
+ __StackLimit = __StackTop - SIZEOF(.stack_dummy);
+ PROVIDE(__stack = __StackTop);
+
+ /* Check if data + heap + stack exceeds RAM limit */
+ ASSERT(__StackLimit >= __HeapLimit, "region RAM overflowed with stack")
+}