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Diffstat (limited to 'keyboard/hid_liber/keymap.c')
-rw-r--r-- | keyboard/hid_liber/keymap.c | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/keyboard/hid_liber/keymap.c b/keyboard/hid_liber/keymap.c new file mode 100644 index 0000000000..433a620975 --- /dev/null +++ b/keyboard/hid_liber/keymap.c @@ -0,0 +1,125 @@ +/* +Copyright 2011 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +/* + * Keymap for HID Liberator controller + */ +#include <stdint.h> +#include <stdbool.h> +#include <avr/pgmspace.h> +#include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "report.h" +#include "host.h" +#include "print.h" +#include "debug.h" +#include "keymap.h" + + +// Convert physical keyboard layout to matrix array. +// This is a macro to define keymap easily in keyboard layout form. +#define KEYMAP( \ + KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \ + KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \ + KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \ + KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \ + KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \ + KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \ +) { \ +/* 0 1 2 3 4 5 6 7 */ \ +/* A */ { KC_##KA0, KC_NO , KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7 }, \ +/* B */ { KC_NO , KC_##KB1, KC_##KB2, KC_##KB3, KC_NO , KC_##KB5, KC_NO , KC_NO }, \ +/* C */ { KC_NO , KC_##KC1, KC_##KC2, KC_##KC3, KC_##KC4, KC_##KC5, KC_##KC6, KC_##KC7 }, \ +/* D */ { KC_##KD0, KC_##KD1, KC_##KD2, KC_NO , KC_##KD4, KC_##KD5, KC_##KD6, KC_##KD7 }, \ +/* E */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KE6, KC_NO }, \ +/* F */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KF4, KC_NO , KC_##KF6, KC_NO }, \ +/* G */ { KC_##KG0, KC_##KG1, KC_NO , KC_##KG3, KC_##KG4, KC_##KG5, KC_##KG6, KC_##KG7 }, \ +/* H */ { KC_##KH0, KC_##KH1, KC_NO , KC_##KH3, KC_##KH4, KC_##KH5, KC_##KH6, KC_##KH7 }, \ +/* I */ { KC_##KI0, KC_##KI1, KC_##KI2, KC_##KI3, KC_##KI4, KC_##KI5, KC_##KI6, KC_##KI7 }, \ +/* J */ { KC_##KJ0, KC_##KJ1, KC_NO , KC_##KJ3, KC_##KJ4, KC_##KJ5, KC_##KJ6, KC_##KJ7 }, \ +/* K */ { KC_##KK0, KC_##KK1, KC_##KK2, KC_##KK3, KC_##KK4, KC_##KK5, KC_##KK6, KC_##KK7 }, \ +/* L */ { KC_##KL0, KC_##KL1, KC_NO , KC_##KL3, KC_##KL4, KC_##KL5, KC_##KL6, KC_##KL7 }, \ +/* M */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KM5, KC_NO , KC_##KM7 }, \ +/* N */ { KC_NO , KC_##KN1, KC_##KN2, KC_NO , KC_NO , KC_##KN5, KC_NO , KC_##KN7 }, \ +/* O */ { KC_##KO0, KC_NO , KC_NO , KC_##KO3, KC_NO , KC_##KO5, KC_NO , KC_##KO7 }, \ +/* P */ { KC_NO , KC_##KP1, KC_##KP2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KP7 }, \ +/* Q */ { KC_NO , KC_NO , KC_##KQ2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KQ7 }, \ +/* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \ +} + +/* + * Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift + * and Z, and the ANSI \ key above Return/Enter is used for the additional ISO + * switch in the ASD row next to enter. Use NUBS as keycode for the first and + * NUHS as the keycode for the second. + * + * ,---. ,---------------. ,---------------. ,---------------. ,-----------. + * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| + * `---' `---------------' `---------------' `---------------' `-----------' + * ,-----------------------------------------------------------. ,-----------. + * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU| + * |-----------------------------------------------------------| |-----------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| + * |-----------------------------------------------------------| `-----------' + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| ,---. + * |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | + * |-----------------------------------------------------------| ,-----------. + * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig| + * `-----------------------------------------------------------' `-----------' + */ + +/* + * Add different layouts. If no layout is defined the default layout will be set to ANSI. +*/ +#if defined(LAYOUT_CUSTOM) + #include "keymap_custom.h" +#elif defined(LAYOUT_ALARICLJS) + #include "keymap_alaricljs.h" +#elif defined(LAYOUT_ISO) + #include "keymap_iso.h" +#elif defined(LAYOUT_ANSI) + #include "keymap_ansi.h" +#else + #include "keymap_ansi.h" +#endif + +#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) +#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) + +/* translates key to keycode */ +uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key) +{ + if (layer < KEYMAPS_SIZE) { + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + } else { + return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); + } +} + +/* translates Fn keycode to action */ +action_t keymap_fn_to_action(uint8_t keycode) +{ + action_t action; + if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { + action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); + } else { + action.code = ACTION_NO; + } + return action; +} |