diff options
Diffstat (limited to 'keyboard/gh60/keymap_poker_set.h')
-rw-r--r-- | keyboard/gh60/keymap_poker_set.h | 71 |
1 files changed, 21 insertions, 50 deletions
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h index 9d77617981..bf4d8959f1 100644 --- a/keyboard/gh60/keymap_poker_set.h +++ b/keyboard/gh60/keymap_poker_set.h @@ -1,88 +1,59 @@ +// Poker fix with set(state transition) +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - /* Layer 0: qwerty */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 1: colemak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 2: dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer3: workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 4: Poker with Arrow */ +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), - /* Layer 5: Poker with Esc */ + /* Overlay 1: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer 6: Poker with Arrow and Esc */ + /* Overlay 2: Poker with Arrow and Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), - /* Layer 7: Poker Fn'd */ + /* Overlay 3: Poker Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), - /* Layer 8: Poker Fn'd arrow */ + /* Overlay 4: Poker Fn'd arrow */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), - /* Layer 9: Poker Fn'd Esc */ + /* Overlay 5: Poker Fn'd Esc */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), - /* Layer 10: Poker Fn'd Arrow + Esc */ + /* Overlay 6: Poker Fn'd Arrow + Esc */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ @@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press - [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press - [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press - [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + [0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press + [1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press + [2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press + [3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press - [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release - [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release - [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release - [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + [4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release + [5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release + [6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release + [7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) }; 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