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Diffstat (limited to 'keyboard/gh60/keymap_poker_set.h')
-rw-r--r--keyboard/gh60/keymap_poker_set.h71
1 files changed, 21 insertions, 50 deletions
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h
index 9d77617981..bf4d8959f1 100644
--- a/keyboard/gh60/keymap_poker_set.h
+++ b/keyboard/gh60/keymap_poker_set.h
@@ -1,88 +1,59 @@
+// Poker fix with set(state transition)
+// Fn + Esc = `
+// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Poker Default Layer
- * ,-----------------------------------------------------------.
- * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
- * |-----------------------------------------------------------|
- * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
- * |-----------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
- * |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
- * `-----------------------------------------------------------'
- */
- /* Layer 0: qwerty */
+ /* Keymap 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Layer 1: colemak */
- KEYMAP_ANSI(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
- TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
- BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
- LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
- LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Layer 2: dvorak */
- KEYMAP_ANSI(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
- TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
- CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
- LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
- LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Layer3: workman */
- KEYMAP_ANSI(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
- TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
- BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
- LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
- LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Layer 4: Poker with Arrow */
+};
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Overlay 0: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
- /* Layer 5: Poker with Esc */
+ /* Overlay 1: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
- /* Layer 6: Poker with Arrow and Esc */
+ /* Overlay 2: Poker with Arrow and Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
- /* Layer 7: Poker Fn'd */
+ /* Overlay 3: Poker Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
- /* Layer 8: Poker Fn'd arrow */
+ /* Overlay 4: Poker Fn'd arrow */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
- /* Layer 9: Poker Fn'd Esc */
+ /* Overlay 5: Poker Fn'd Esc */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
- /* Layer 10: Poker Fn'd Arrow + Esc */
+ /* Overlay 6: Poker Fn'd Arrow + Esc */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
- [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press
- [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press
- [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press
- [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press
+ [0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press
+ [1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press
+ [2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press
+ [3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press
- [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release
- [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release
- [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release
- [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release
+ [4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release
+ [5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release
+ [6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release
+ [7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
};