summaryrefslogtreecommitdiff
path: root/keyboard/gh60/keymap_poker_set.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboard/gh60/keymap_poker_set.h')
-rw-r--r--keyboard/gh60/keymap_poker_set.h37
1 files changed, 18 insertions, 19 deletions
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h
index eaaf3159db..e1e4d80eef 100644
--- a/keyboard/gh60/keymap_poker_set.h
+++ b/keyboard/gh60/keymap_poker_set.h
@@ -2,58 +2,56 @@
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: qwerty */
+ /* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Overlay 0: Poker with Arrow */
+ /* 1: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
- /* Overlay 1: Poker with Esc */
+ /* 2: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
- /* Overlay 2: Poker with Arrow and Esc */
+ /* 3: Poker with Arrow and Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
- /* Overlay 3: Poker Fn'd */
+ /* 4: Poker Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
- /* Overlay 4: Poker Fn'd arrow */
+ /* 5: Poker Fn'd arrow */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
- /* Overlay 5: Poker Fn'd Esc */
+ /* 6: Poker Fn'd Esc */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
- /* Overlay 6: Poker Fn'd Arrow + Esc */
+ /* 7: Poker Fn'd Arrow + Esc */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
- [0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press
- [1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press
- [2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press
- [3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
+ [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
+ [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
+ [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
+ [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
- [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release
- [5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release
- [6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release
- [7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release
+ //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
+ [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
+ [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
+ [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
+ [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
- [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
+ [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};