diff options
Diffstat (limited to 'keyboard/gh60/keymap_poker_bit.h')
-rw-r--r-- | keyboard/gh60/keymap_poker_bit.h | 113 |
1 files changed, 27 insertions, 86 deletions
diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h index 7dc4efe019..982632d05b 100644 --- a/keyboard/gh60/keymap_poker_bit.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -1,109 +1,50 @@ +// Poker fix with toggle and bit operation +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer x001: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker Default + Fn'd */ + KEYMAP_ANSI( + TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* Overlay 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* Layer x010: Poker with Esc */ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ + TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), + /* Overlay 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer x011: Poker with Arrow and Esc */ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Overlay 3: Poker with Arrow + Fn'd */ KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* - * Poker Momentary Fn Layer - */ - /* Layer x100: Poker Default + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x101: Poker with Arrow + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* Layer x110: Poker with Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x111: Poker with Arrow and Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* colemak */ - [8] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), }; - -/* - * Fn action definition - */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) + [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle + [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle + [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) + [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; - |