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Diffstat (limited to 'keyboard/gh60/keymap_poker.h')
-rw-r--r--keyboard/gh60/keymap_poker.h28
1 files changed, 13 insertions, 15 deletions
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
index 3e0921ad93..1642999493 100644
--- a/keyboard/gh60/keymap_poker.h
+++ b/keyboard/gh60/keymap_poker.h
@@ -1,49 +1,47 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: qwerty */
+ /* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Keymap 1: colemak */
+ /* 1: colemak */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Keymap 2: dvorak */
+ /* 2: dvorak */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
- /* Keymap: workman */
+ /* 3: workman */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Overlay 0: Poker with Arrow */
+ /* 4: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
- /* Overlay 1: Poker with Esc */
+ /* 5: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
- /* Overlay 2: Poker Fn
+ /* 6: Poker Fn
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
* |-----------------------------------------------------------|
@@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
- /* Overlay 3: Layout selector
+ /* 7: Layout selector
* ,-----------------------------------------------------------.
* | Lq| Lc| Ld| Lw| | | | | | | | | | |
* |-----------------------------------------------------------|
@@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
};
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
- [0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay
- [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay
- [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay
- [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
- [4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector
+ [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
+ [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
+ [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
+ [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout