diff options
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 824ff50648..25c924b9c9 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -55,7 +55,7 @@ For split keyboards using `RGB_MATRIX_SPLIT` with an LED driver, you can either Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31fl3731_led_t PROGMEM g_is31fl3731_leds[RGB_MATRIX_LED_COUNT] = { +const is31fl3731_led_t PROGMEM g_is31fl3731_leds[IS31FL3731_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -139,7 +139,7 @@ Currently only 4 drivers are supported, but it would be trivial to support all 8 Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31fl3733_led_t PROGMEM g_is31fl3733_leds[RGB_MATRIX_LED_COUNT] = { +const is31fl3733_led_t PROGMEM g_is31fl3733_leds[IS31FL3733_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -218,7 +218,7 @@ Here is an example using 2 drivers. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31fl3736_led_t PROGMEM g_is31fl3736_leds[RGB_MATRIX_LED_COUNT] = { +const is31fl3736_led_t PROGMEM g_is31fl3736_leds[IS31FL3736_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -292,7 +292,7 @@ Here is an example using 2 drivers. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31fl3737_led_t PROGMEM g_is31fl3737_leds[RGB_MATRIX_LED_COUNT] = { +const is31fl3737_led_t PROGMEM g_is31fl3737_leds[IS31FL3737_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | R location @@ -501,7 +501,7 @@ Here is an example using 2 drivers. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const aw20216s_led_t PROGMEM g_aw20216s_leds[RGB_MATRIX_LED_COUNT] = { +const aw20216s_led_t PROGMEM g_aw20216s_leds[AW20216S_LED_COUNT] = { /* Each AW20216S channel is controlled by a register at some offset between 0x00 * and 0xD7 inclusive. * See drivers/led/aw20216s.h for the mapping between register offsets and @@ -869,16 +869,17 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master ```c #define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses) #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off -#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +#define RGB_MATRIX_SLEEP // turn off effects when suspended #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 +#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set #define RGB_MATRIX_DEFAULT_HUE 0 // Sets the default hue value, if none has been set #define RGB_MATRIX_DEFAULT_SAT 255 // Sets the default saturation value, if none has been set -#define RGB_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set #define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set +#define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL // Sets the default LED flags, if none has been set #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) #define RGB_MATRIX_SPLIT { X, Y } // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right. // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR |