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-rw-r--r--docs/feature_led_matrix.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
index b1ce09d349..080a693d18 100644
--- a/docs/feature_led_matrix.md
+++ b/docs/feature_led_matrix.md
@@ -54,7 +54,7 @@ For split keyboards using `LED_MATRIX_SPLIT` with an LED driver, you can either
Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c
-const is31fl3731_led_t PROGMEM g_is31fl3731_leds[LED_MATRIX_LED_COUNT] = {
+const is31fl3731_led_t PROGMEM g_is31fl3731_leds[IS31FL3731_LED_COUNT] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
@@ -65,7 +65,7 @@ const is31fl3731_led_t PROGMEM g_is31fl3731_leds[LED_MATRIX_LED_COUNT] = {
}
```
-Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
+Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/led/issi/is31fl3731-mono.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
---
### IS31FLCOMMON :id=is31flcommon
@@ -357,7 +357,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
```c
#define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
#define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
-#define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+#define LED_MATRIX_SLEEP // turn off effects when suspended
#define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs