diff options
Diffstat (limited to 'docs/feature_led_matrix.md')
-rw-r--r-- | docs/feature_led_matrix.md | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md index fd56a45725..87f4f36f1d 100644 --- a/docs/feature_led_matrix.md +++ b/docs/feature_led_matrix.md @@ -19,9 +19,9 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N> | Variable | Description | Default | |----------|-------------|---------| -| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | -| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | -| `LED_DRIVER_COUNT` | (Required) How many LED driver IC's are present | | +| `IS31FL3731_I2C_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | +| `IS31FL3731_I2C_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | +| `IS31FL3731_DRIVER_COUNT` | (Required) How many LED driver IC's are present | | | `LED_MATRIX_LED_COUNT` | (Required) How many LED lights are present across all drivers | | | `LED_DRIVER_ADDR_1` | (Required) Address for the first LED driver | | | `LED_DRIVER_ADDR_2` | (Optional) Address for the second LED driver | | @@ -34,14 +34,16 @@ Here is an example using 2 drivers. // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: -// 0b1110100 AD <-> GND -// 0b1110111 AD <-> VCC -// 0b1110101 AD <-> SCL -// 0b1110110 AD <-> SDA -#define LED_DRIVER_ADDR_1 0b1110100 -#define LED_DRIVER_ADDR_2 0b1110110 - -#define LED_DRIVER_COUNT 2 +// 00 AD <-> GND +// 01 AD <-> SCL +// 10 AD <-> SDA +// 11 AD <-> VCC +// ADDR represents A1:A0 of the 7-bit address. +// The result is: 0b11101(ADDR) +#define LED_DRIVER_ADDR_1 IS31FL3731_I2C_ADDRESS_GND +#define LED_DRIVER_ADDR_2 IS31FL3731_I2C_ADDRESS_SDA + +#define IS31FL3731_DRIVER_COUNT 2 #define LED_DRIVER_1_LED_TOTAL 25 #define LED_DRIVER_2_LED_TOTAL 24 #define LED_MATRIX_LED_COUNT (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL) @@ -49,12 +51,12 @@ Here is an example using 2 drivers. !> Note the parentheses, this is so when `LED_MATRIX_LED_COUNT` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`. -For split keyboards using `LED_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31_leds`. +For split keyboards using `LED_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31fl3731_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31fl3731_leds`. Define these arrays listing all the LEDs in your `<keyboard>.c`: ```c -const is31_led PROGMEM g_is31_leds[LED_MATRIX_LED_COUNT] = { +const is31fl3731_led_t PROGMEM g_is31fl3731_leds[LED_MATRIX_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | LED address @@ -159,7 +161,7 @@ Then Define the array listing all the LEDs you want to override in your `<keyboa ```c const is31_led PROGMEM g_is31_scaling[ISSI_MANUAL_SCALING] = { - * LED Index +/* LED Index * | Scaling * | | */ {5, 120}, @@ -248,16 +250,16 @@ enum led_matrix_effects { LED_MATRIX_CYCLE_OUT_IN, // Full gradient scrolling out to in LED_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard LED_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit then fades out - LED_MATRIX_SOLID_REACTIVE_WIDE // Value pulses near a single key hit then fades out - LED_MATRIX_SOLID_REACTIVE_MULTIWIDE // Value pulses near multiple key hits then fades out - LED_MATRIX_SOLID_REACTIVE_CROSS // Value pulses the same column and row of a single key hit then fades out - LED_MATRIX_SOLID_REACTIVE_MULTICROSS // Value pulses the same column and row of multiple key hits then fades out - LED_MATRIX_SOLID_REACTIVE_NEXUS // Value pulses away on the same column and row of a single key hit then fades out - LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out + LED_MATRIX_SOLID_REACTIVE_WIDE, // Value pulses near a single key hit then fades out + LED_MATRIX_SOLID_REACTIVE_MULTIWIDE, // Value pulses near multiple key hits then fades out + LED_MATRIX_SOLID_REACTIVE_CROSS, // Value pulses the same column and row of a single key hit then fades out + LED_MATRIX_SOLID_REACTIVE_MULTICROSS, // Value pulses the same column and row of multiple key hits then fades out + LED_MATRIX_SOLID_REACTIVE_NEXUS, // Value pulses away on the same column and row of a single key hit then fades out + LED_MATRIX_SOLID_REACTIVE_MULTINEXUS, // Value pulses away on the same column and row of multiple key hits then fades out LED_MATRIX_SOLID_SPLASH, // Value pulses away from a single key hit then fades out LED_MATRIX_SOLID_MULTISPLASH, // Value pulses away from multiple key hits then fades out - LED_MATRIX_WAVE_LEFT_RIGHT // Sine wave scrolling from left to right - LED_MATRIX_WAVE_UP_DOWN // Sine wave scrolling from up to down + LED_MATRIX_WAVE_LEFT_RIGHT, // Sine wave scrolling from left to right + LED_MATRIX_WAVE_UP_DOWN, // Sine wave scrolling from up to down LED_MATRIX_EFFECT_MAX }; ``` @@ -363,6 +365,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_ #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) #define LED_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) #define LED_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs +#define LED_MATRIX_DEFAULT_ON true // Sets the default enabled state, if none has been set #define LED_MATRIX_DEFAULT_MODE LED_MATRIX_SOLID // Sets the default mode, if none has been set #define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set #define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set |