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-rw-r--r--common/action.h221
1 files changed, 133 insertions, 88 deletions
diff --git a/common/action.h b/common/action.h
index b9a6cb5b40..4892cc7fd9 100644
--- a/common/action.h
+++ b/common/action.h
@@ -76,11 +76,6 @@ typedef union {
-/* layer used currently */
-extern uint8_t current_layer;
-/* layer to return or start with */
-extern uint8_t default_layer;
-
/* Execute action per keyevent */
void action_exec(keyevent_t event);
@@ -155,32 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void);
*
* Mouse Keys
* ----------
- * TODO: can be combined with 'Other HID Usage'? to save action kind id.
* ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key
*
*
* Layer Actions
* -------------
- * ACT_LAYER(1000): Set layer
- * ACT_LAYER_BIT(1001): Bit-op layer
- *
- * 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
- * 1000|LLLL|0000 0001 set L to layer on press
- * 1000|LLLL|0000 0010 set L to layer on release
- * 1000|----|0000 0011 set default to layer on both(return to default layer)
- * 1000|LLLL| keycode set L to layer while hold and send key on tap
- * 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
- * 1000|LLLL|1111 1111 set L to default and layer(on press)
- *
- * 1001|BBBB|0000 0000 (not used)
- * 1001|BBBB|0000 0001 bit-xor layer with B on press
- * 1001|BBBB|0000 0010 bit-xor layer with B on release
- * 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
- * 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
- * 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
- * 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
+ * ACT_KEYMAP:
+ * 1000|--xx|0000 0000 Clear keyamp and overlay
+ * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
+ * 1000|LLLL| keycode Invert with tap key
+ * 1000|LLLL|1111 0000 Invert with tap toggle
+ * 1000|LLLL|1111 00xx Invert[^= 1<<L]
+ * 1000|LLLL|1111 0100 On/Off
+ * 1000|LLLL|1111 01xx On[|= 1<<L]
+ * 1000|LLLL|1111 1000 Off/On
+ * 1000|LLLL|1111 10xx Off[&= ~(1<<L)]
+ * 1000|LLLL|1111 1100 Set/Clear
+ * 1000|LLLL|1111 11xx Set[= 1<<L]
+ * default layer: 0-15(4bit)
+ * xx: On {00:for special use, 01:press, 10:release, 11:both}
*
+ * ACT_OVERLAY:
+ * 1011|0000|0000 0000 Clear overlay
+ * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)]
+ * 1011|LLLL| keycode Invert with tap key
+ * 1011|LLLL|1111 0000 Invert with tap toggle
+ * 1011|LLLL|1111 00xx Invert[^= 1<<L]
+ * 1011|LLLL|1111 0100 On/Off(momentary)
+ * 1011|LLLL|1111 01xx On[|= 1<<L]
+ * 1011|LLLL|1111 1000 Off/On
+ * 1011|LLLL|1111 10xx Off[&= ~(1<<L)]
+ * 1011|LLLL|1111 1100 Set/Clear
+ * 1011|LLLL|1111 11xx Set[= 1<<L]
+ * overlays: 16-layer on/off status(16bit)
+ * xx: On {00:for special use, 01:press, 10:release, 11:both}
*
*
* Extensions(11XX)
@@ -208,8 +212,8 @@ enum action_kind_id {
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
- ACT_LAYER = 0b1000,
- ACT_LAYER_BIT = 0b1001,
+ ACT_KEYMAP = 0b1000,
+ ACT_OVERLAY = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
@@ -223,20 +227,20 @@ enum action_kind_id {
#define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
-/* Key */
+/*
+ * Key
+ */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
-/* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
-
-/* Mods + Tap key */
+/* Tap key */
enum mods_codes {
MODS_ONESHOT = 0x00,
};
@@ -244,81 +248,122 @@ enum mods_codes {
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
-/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
-/*
- * Switch layer
+/* Layer Operation:
+ * Invert layer ^= (1<<layer)
+ * On layer |= (1<<layer)
+ * Off layer &= ~(1<<layer)
+ * Set layer = (1<<layer)
+ * Clear layer = 0
*/
-enum layer_codes {
- LAYER_MOMENTARY = 0,
- LAYER_ON_PRESS = 1,
- LAYER_ON_RELEASE = 2,
- LAYER_DEFAULT =3,
- LAYER_TAP_TOGGLE = 0xF0,
- LAYER_CHANGE_DEFAULT = 0xFF
-};
-enum layer_vals_default {
- DEFAULT_ON_PRESS = 1,
- DEFAULT_ON_RELEASE = 2,
- DEFAULT_ON_BOTH = 3,
+enum layer_params {
+ ON_PRESS = 1,
+ ON_RELEASE = 2,
+ ON_BOTH = 3,
+
+ OP_RESET = 0x00,
+ OP_INV4 = 0x00,
+ OP_INV = 0xF0,
+ OP_ON = 0xF4,
+ OP_OFF = 0xF8,
+ OP_SET = 0xFC,
};
+/*
+ * Default Layer
+ */
+#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0)
+#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
+#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
+#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
+#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
/*
- * return to default layer
+ * Keymap Layer
*/
-#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
-/* set default layer on press */
-#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
-/* set default layer on release */
-#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
-/* change default layer and set layer */
+#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
+#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
+#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
+/* Keymap Set and clear overaly */
+#define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer)
+#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
+#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE)
+#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH)
+/* Keymap Invert */
+#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
+#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
+#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS)
+#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE)
+#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH)
+/* Keymap On */
+#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer)
+#define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0)
+#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS)
+#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE)
+#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH)
+/* Keymap Off */
+#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer)
+#define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0)
+#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS)
+#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE)
+#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH)
+/* Keymap Set */
+#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer)
+#define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0)
+#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS)
+#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE)
+#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH)
+/* Keymap Invert with tap key */
+#define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key))
/*
- * Set layer
+ * Overlay Layer
*/
-/* set layer on press and none on release */
-#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
-/* set layer on press and set default on release (This is needed by legacy keymap support.) */
-#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
-/* set layer on press and none on release */
-#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
-/* set layer while hold and send key on tap */
-#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
-/* set layer on press */
-#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
-/* set layer on release */
-#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
-/* set layer on hold and toggle on several taps */
-#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
-/* set default layer on both press and release */
-#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
+#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer)
+#define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer)
+#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer)
+/* Overlay Clear */
+#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0)
+#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS)
+#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE)
+#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH)
+/* Overlay Invert 4-bit chunk */
+#define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift)
+/* Overlay Invert */
+#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer)
+#define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0)
+#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS)
+#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE)
+#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH)
+/* Overlay On */
+#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer)
+#define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0)
+#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS)
+#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE)
+#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH)
+/* Overlay Off */
+#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer)
+#define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0)
+#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS)
+#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE)
+#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH)
+/* Overlay Set */
+#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer)
+#define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0)
+#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS)
+#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE)
+#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH)
+/* Overlay Invert with tap key */
+#define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key))
+
/*
- * Bit-op layer
+ * HID Usage
*/
-/* bit-xor on both press and release */
-#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
-#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
-/* bit-xor on press */
-#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
-/* bit-xor while hold and send key on tap */
-#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
-/* bit-xor on press */
-#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
-/* bit-xor on release */
-#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
-/* bit-xor while hold and toggle on several taps */
-#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
-/* bit-xor default layer and set layer */
-#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
-
-
-/* HID Usage */
enum usage_pages {
PAGE_SYSTEM,
PAGE_CONSUMER