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-rw-r--r--keyboards/noxary/268_2/268_2.c19
-rw-r--r--keyboards/noxary/268_2/config.h34
-rw-r--r--keyboards/noxary/268_2/keymaps/default/keymap.c68
-rw-r--r--keyboards/noxary/268_2/keymaps/default/readme.md4
-rw-r--r--keyboards/noxary/268_2/keymaps/via/keymap.c110
-rw-r--r--keyboards/noxary/268_2/keymaps/via/readme.md3
-rw-r--r--keyboards/noxary/268_2/keymaps/via/rules.mk5
-rw-r--r--keyboards/noxary/268_2/readme.md8
-rw-r--r--keyboards/noxary/268_2/rules.mk2
9 files changed, 202 insertions, 51 deletions
diff --git a/keyboards/noxary/268_2/268_2.c b/keyboards/noxary/268_2/268_2.c
index 5af56a386d..9a2b4432d3 100644
--- a/keyboards/noxary/268_2/268_2.c
+++ b/keyboards/noxary/268_2/268_2.c
@@ -15,13 +15,16 @@
*/
#include "268_2.h"
-void led_set_kb(uint8_t usb_led) {
- if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
- setPinOutput(B0);
- writePinHigh(B0);
- } else {
- setPinInput(B0);
- }
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+ setPinOutput(B0);
+ matrix_init_user();
+}
- led_set_user(usb_led);
+bool led_update_kb(led_t led_state) {
+ if(led_update_user(led_state)) {
+ writePin(B0, led_state.caps_lock);
+ }
+ return true;
}
diff --git a/keyboards/noxary/268_2/config.h b/keyboards/noxary/268_2/config.h
index fbfb97f02b..1d6681595b 100644
--- a/keyboards/noxary/268_2/config.h
+++ b/keyboards/noxary/268_2/config.h
@@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* USB Device descriptor parameter */
-#define VENDOR_ID 0x4E58
-#define PRODUCT_ID 0x0044
+#define VENDOR_ID 0x4E58 //"NX"
+#define PRODUCT_ID 0x010C //268
#define DEVICE_VER 0x0002
#define MANUFACTURER Noxary
#define PRODUCT 268.2
-#define DESCRIPTION QMK keyboard firmware for 268.2
+#define DESCRIPTION A fully customizable 65% keyboard.
/* key matrix size */
#define MATRIX_ROWS 5
@@ -57,34 +57,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
-// #define RGB_DI_PIN E2
-// #ifdef RGB_DI_PIN
-// #define RGBLED_NUM 16
-// #define RGBLIGHT_HUE_STEP 8
-// #define RGBLIGHT_SAT_STEP 8
-// #define RGBLIGHT_VAL_STEP 8
-// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
-// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
-// /*== all animations enable ==*/
-// #define RGBLIGHT_ANIMATIONS
-// /*== or choose animations ==*/
-// #define RGBLIGHT_EFFECT_BREATHING
-// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
-// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
-// #define RGBLIGHT_EFFECT_SNAKE
-// #define RGBLIGHT_EFFECT_KNIGHT
-// #define RGBLIGHT_EFFECT_CHRISTMAS
-// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
-// #define RGBLIGHT_EFFECT_RGB_TEST
-// #define RGBLIGHT_EFFECT_ALTERNATING
-// /*== customize breathing effect ==*/
-// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
-// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
-// /*==== use exp() and sin() ====*/
-// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
-// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
-// #endif
-
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
diff --git a/keyboards/noxary/268_2/keymaps/default/keymap.c b/keyboards/noxary/268_2/keymaps/default/keymap.c
index 01d5613cac..90e392deb8 100644
--- a/keyboards/noxary/268_2/keymaps/default/keymap.c
+++ b/keyboards/noxary/268_2/keymaps/default/keymap.c
@@ -1,3 +1,18 @@
+/* Copyright 2020 Rozakiin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
@@ -6,7 +21,9 @@
// entirely and just use numbers.
enum layer_names {
_BL,
- _FL
+ _FL1,
+ _FL2,
+ _FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -28,10 +45,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
),
-
- /* Function Layer
+ /* Function Layer 1
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
* │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ PScr │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
@@ -44,11 +60,51 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* │ │ │ │ BL Toggle │ │ │ │ │Vl-│ │
* └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
*/
- [_FL] = LAYOUT_65_ansi_blocker(
+ [_FL1] = LAYOUT_65_ansi_blocker(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
_______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
- )
+ ),
+ /* Function Layer 2
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL2] = LAYOUT_65_ansi_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ /* Function Layer 3
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL3] = LAYOUT_65_ansi_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
};
diff --git a/keyboards/noxary/268_2/keymaps/default/readme.md b/keyboards/noxary/268_2/keymaps/default/readme.md
index c4c832cc64..2dfcc984e7 100644
--- a/keyboards/noxary/268_2/keymaps/default/readme.md
+++ b/keyboards/noxary/268_2/keymaps/default/readme.md
@@ -1 +1,3 @@
-# The default keymap for 268_2
+# The default keymap for 268.2
+
+![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)
diff --git a/keyboards/noxary/268_2/keymaps/via/keymap.c b/keyboards/noxary/268_2/keymaps/via/keymap.c
new file mode 100644
index 0000000000..c4f044e4fe
--- /dev/null
+++ b/keyboards/noxary/268_2/keymaps/via/keymap.c
@@ -0,0 +1,110 @@
+/* Copyright 2020 Rozakiin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_names {
+ _BL,
+ _FL1,
+ _FL2,
+ _FL3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Base Layer
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Bspc │ ` │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │Del│
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ Enter │PgU│
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ Shift │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │Ctrl│Win │Alt │ Space │Alt │ Fn │ │ ← │ ↓ │ → │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_BL] = LAYOUT_65_ansi_blocker(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ /* Function Layer 1
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ PScr │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │RST│ │ │ │ │ │ │ │ │ │Ins│
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │Hom│
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │Bl-│Bl+│ Mute │Vl+│End│
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ BL Toggle │ │ │ │ │Vl-│ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL1] = LAYOUT_65_ansi_blocker(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, _______,
+ _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, KC_MUTE, KC_VOLU, KC_END,
+ _______, _______, _______, BL_TOGG, _______, _______, _______, KC_VOLD, _______
+ ),
+ /* Function Layer 2
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL2] = LAYOUT_65_ansi_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ /* Function Layer 3
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+ * │ │ │ │ │ │ │ │ │ │ │
+ * └────┴────┴────┴────────────────────────┴────┴────┴─┴───┴───┴───┘
+ */
+ [_FL3] = LAYOUT_65_ansi_blocker(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+};
diff --git a/keyboards/noxary/268_2/keymaps/via/readme.md b/keyboards/noxary/268_2/keymaps/via/readme.md
new file mode 100644
index 0000000000..0918bfb97c
--- /dev/null
+++ b/keyboards/noxary/268_2/keymaps/via/readme.md
@@ -0,0 +1,3 @@
+# The VIA keymap for 268.2
+
+![Noxary 268.2 Layout Image](https://i.imgur.com/oIQiqcy.png)
diff --git a/keyboards/noxary/268_2/keymaps/via/rules.mk b/keyboards/noxary/268_2/keymaps/via/rules.mk
new file mode 100644
index 0000000000..1974f5d3f5
--- /dev/null
+++ b/keyboards/noxary/268_2/keymaps/via/rules.mk
@@ -0,0 +1,5 @@
+VIA_ENABLE = yes
+MOUSEKEY_ENABLE = no
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+LTO_ENABLE = yes \ No newline at end of file
diff --git a/keyboards/noxary/268_2/readme.md b/keyboards/noxary/268_2/readme.md
index 075a1d26c7..5689594c0b 100644
--- a/keyboards/noxary/268_2/readme.md
+++ b/keyboards/noxary/268_2/readme.md
@@ -1,12 +1,12 @@
# Noxary 268.2
-![268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
+![Noxary 268.2](https://www.keebtalk.com/uploads/db8059/original/2X/6/65b93c83cadd98bbf8e3b1d739621d54b682609a.jpg)
A fully customizable 65% keyboard.
-Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
-Hardware Supported: 268.2 PCB
-Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
+* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
+* Hardware Supported: Noxary 268.2 PCB
+* Hardware Availability: [Noxary](https://shop.noxary.co/collections/268-2/products/noxary-268-2-polycarbonate)
Make example for this keyboard (after setting up your build environment):
diff --git a/keyboards/noxary/268_2/rules.mk b/keyboards/noxary/268_2/rules.mk
index 230ecc4538..168d3a2c12 100644
--- a/keyboards/noxary/268_2/rules.mk
+++ b/keyboards/noxary/268_2/rules.mk
@@ -14,7 +14,7 @@ BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
-BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
+BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug