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-rw-r--r-- | docs/feature_encoders.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 60b613d6a5..cccdcbe4b3 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the #define ENCODER_RESOLUTIONS_RIGHT { 4 } ``` +!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change. + ## Encoder map :id=encoder-map Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: |