diff options
| -rw-r--r-- | keyboards/keebio/nyquist/keymaps/skug/keymap.c | 49 | 
1 files changed, 35 insertions, 14 deletions
| diff --git a/keyboards/keebio/nyquist/keymaps/skug/keymap.c b/keyboards/keebio/nyquist/keymaps/skug/keymap.c index 3d67b2a73a..be77cb24b6 100644 --- a/keyboards/keebio/nyquist/keymaps/skug/keymap.c +++ b/keyboards/keebio/nyquist/keymaps/skug/keymap.c @@ -19,16 +19,6 @@  extern keymap_config_t keymap_config; -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define BASE 0 -#define SYMB 1 -#define MDIA 2 -#define ARRW 3 -#define _ADJUST 16 -  #define CT_APOS CTL_T(SE_APOS)  #define CT_TILD CTL_T(SE_TILD)  #define MD_OSLH LT(MDIA, SE_OSLH) @@ -36,6 +26,15 @@ extern keymap_config_t keymap_config;  #define SE_LT   SE_LESS  #define SE_GT   LSFT(SE_LESS) +enum layer_names { +      BASE, +      GAME, +      SYMB, +      MDIA, +      ARRW, +      _ADJUST, +}; +  enum custom_keycodes {    PLACEHOLDER = SAFE_RANGE,    ADJUST, @@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {    CT_APOS,  SE_ACUT, KC_LALT, KC_BSPC, KC_SPC,  KC_LGUI,     KC_ENT,  KC_SPC,  KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD  \  ), +/* Gaming layer + * ,-----------------------------------------.   .-----------------------------------------. + * |  Esc |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   +  | + * |------+------+------+------+------+------+   +------+------+------+------+------+------| + * | Tab  |   Q  |   W  |   E  |   R  |   T  |   |   Y  |   U  |   I  |   O  |   P  |   Å  | + * |------+------+------+------+------+------|   |------+------+------+------+------+------| + * | ARRW |   A  |   S  |   D  |   F  |   G  |   |   H  |   J  |   K  |   L  |   Ö  |   Ä  | + * |------+------+------+------+------+------|   |------+------+------+------+------+------| + * |Shift |   Z  |   X  |   C  |   V  |   B  |   |   N  |   M  |   ,  |   .  |   -  | Shift| + * |------+------+------+------+------+------+   +------+------+------+------+------+------| + * | Ctrl |  ´   | Alt  |  Bsp |Space |  Win |   | Entr | Space| Bsb  | AlGr |   *  | Ctrl | + * `-----------------------------------------'   '-----------------------------------------' + */ +[GAME] = LAYOUT( \ +                //       LEFT HAND                                               RIGHT HAND +  KC_ESC,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,        KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    SE_PLUS, \ +  KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,        KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    SE_AA,   \ +  MO(ARRW), KC_A,    KC_S,    KC_D,    KC_F,    KC_G,        KC_H,    KC_J,    KC_K,    KC_L,    MD_OSLH, SM_AE,   \ +  KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,        KC_N,    KC_M,    KC_COMM, KC_DOT,  SE_MINS, KC_RSFT, \ +  KC_LCTL,  SE_ACUT, KC_LALT, KC_BSPC, KC_SPC,  KC_LGUI,     KC_ENT,  KC_SPC,  KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL  \ +), +  /* Symbols layer   * ,-----------------------------------------.   .-----------------------------------------.   * |      |  F1  |  F2  |  F3  |  F4  |  F5  |   |  F6  |  F7  |  F8  |  F9  | F10  | F11  | @@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {  /* Arrow layer   * ,-----------------------------------------.   .-----------------------------------------. - * |  §/½ |      |      |      |      |      |   |      |      |      | Ins  | Home | PgUp | + * |  §/½ |      |      |      |      |      |   |      |      | BASE | Ins  | Home | PgUp |   * |------+------+------+------+------+------+   +------+------+------+------+------+------| - * |      |      |  Up  |      |      |      |   |      |      |      | Del  | End  | PgDn | + * |      |      |  Up  |      |      |      |   |      |      | GAME | Del  | End  | PgDn |   * |------+------+------+------+------+------|   |------+------+------+------+------+------|   * |      | Left | Down | Right|      | Back |   |  Fwd |      |      |      |      |      |   * |------+------+------+------+------+------|   |------+------+------+------+------+------| @@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {   * `-----------------------------------------'   '-----------------------------------------'   */  [ARRW] = LAYOUT( \ -  SE_HALF,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  _______,  KC_INS ,  KC_HOME,  KC_PGUP, \ -  _______,  _______,  KC_UP  ,  _______ ,  _______,  _______,     _______,  _______,  _______,  KC_DEL ,  KC_END ,  KC_PGDN, \ +  SE_HALF,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  DF(BASE),  KC_INS ,  KC_HOME,  KC_PGUP, \ +  _______,  _______,  KC_UP  ,  _______ ,  _______,  _______,     _______,  _______,  DF(GAME),  KC_DEL ,  KC_END ,  KC_PGDN, \    _______,  KC_LEFT,  KC_DOWN,  KC_RIGHT,  _______,  KC_WBAK,     KC_WFWD,  _______,  _______,  _______,  _______,  _______, \    _______,  _______,  _______,  _______ ,  _______,  _______,     _______,  _______,  _______,  _______,  _______,  _______, \    _______,  _______,  _______,  KC_DEL  ,  _______,  _______,     _______,  _______,  _______,  _______,  _______,  _______  \ | 
