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-rw-r--r--keyboards/keebio/nyquist/keymaps/skug/keymap.c49
1 files changed, 35 insertions, 14 deletions
diff --git a/keyboards/keebio/nyquist/keymaps/skug/keymap.c b/keyboards/keebio/nyquist/keymaps/skug/keymap.c
index 3d67b2a73a..be77cb24b6 100644
--- a/keyboards/keebio/nyquist/keymaps/skug/keymap.c
+++ b/keyboards/keebio/nyquist/keymaps/skug/keymap.c
@@ -19,16 +19,6 @@
extern keymap_config_t keymap_config;
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define BASE 0
-#define SYMB 1
-#define MDIA 2
-#define ARRW 3
-#define _ADJUST 16
-
#define CT_APOS CTL_T(SE_APOS)
#define CT_TILD CTL_T(SE_TILD)
#define MD_OSLH LT(MDIA, SE_OSLH)
@@ -36,6 +26,15 @@ extern keymap_config_t keymap_config;
#define SE_LT SE_LESS
#define SE_GT LSFT(SE_LESS)
+enum layer_names {
+ BASE,
+ GAME,
+ SYMB,
+ MDIA,
+ ARRW,
+ _ADJUST,
+};
+
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE,
ADJUST,
@@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
),
+/* Gaming layer
+ * ,-----------------------------------------. .-----------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
+ * |------+------+------+------+------+------+ +------+------+------+------+------+------|
+ * | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
+ * `-----------------------------------------' '-----------------------------------------'
+ */
+[GAME] = LAYOUT( \
+ // LEFT HAND RIGHT HAND
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
+ MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
+ KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
+),
+
/* Symbols layer
* ,-----------------------------------------. .-----------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
@@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Arrow layer
* ,-----------------------------------------. .-----------------------------------------.
- * | §/½ | | | | | | | | | | Ins | Home | PgUp |
+ * | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
- * | | | Up | | | | | | | | Del | End | PgDn |
+ * | | | Up | | | | | | | GAME | Del | End | PgDn |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | Left | Down | Right| | Back | | Fwd | | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
@@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------' '-----------------------------------------'
*/
[ARRW] = LAYOUT( \
- SE_HALF, _______, _______, _______ , _______, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, \
- _______, _______, KC_UP , _______ , _______, _______, _______, _______, _______, KC_DEL , KC_END , KC_PGDN, \
+ SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
+ _______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
_______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \