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-rw-r--r--README.md13
-rw-r--r--common/action.c22
-rw-r--r--common/action.h22
-rw-r--r--common/command.c21
-rw-r--r--common/keycode.h12
-rw-r--r--common/keymap.c56
-rw-r--r--common/keymap.h11
-rw-r--r--keyboard/gh60/Makefile.lufa5
-rw-r--r--keyboard/gh60/Makefile.pjrc5
-rw-r--r--keyboard/gh60/README.md85
-rw-r--r--keyboard/gh60/keymap.c120
-rw-r--r--keyboard/gh60/keymap_plain.h24
-rw-r--r--keyboard/gh60/keymap_poker.h88
-rw-r--r--keyboard/hhkb/keymap.c63
14 files changed, 381 insertions, 166 deletions
diff --git a/README.md b/README.md
index 072de0a386..b9238922bd 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@ Source code is available here: <http://github.com/tmk/tmk_keyboard>
Features
--------
-* Multi-layer keymap - Multiple keyboard layouts with layer switching.
+* Multi-layer Keymap - Multiple keyboard layouts with layer switching.
* Mouse key - Mouse control with keyboard
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
@@ -283,8 +283,11 @@ See `common/keycode.h`. Keycode is 8bit internal code to inidicate action perfor
***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
-#### 1.1 Normal key
+#### 1.0 Other key
- `KC_NO` for no aciton
+- `KC_TRNS` for transparent layer
+
+#### 1.1 Normal key
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
@@ -301,7 +304,7 @@ There are 8 modifiers which has discrimination between left and right.
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
#### 1.3 Fn key
- **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
+`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
#### 1.4 Mousekey
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
@@ -359,7 +362,7 @@ This sets `default layer` into `current layer`. With this action you can return
ACTION_LAYER_SET_TAP_KEY(layer, key)
ACTION_LAYER_SET_TAP_TOGGLE(layer)
-`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument.
+`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument.
ACTION_LAYER_BIT(bits)
ACTION_LAYER_BIT_TOGGLE(bits)
@@ -659,4 +662,4 @@ Files & Directories
License
-------
Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
-LUFA and PJRC stack have their own license respectively.
+LUFA, PJRC and V-USB stack have their own license respectively.
diff --git a/common/action.c b/common/action.c
index 6d5336752e..710300eb30 100644
--- a/common/action.c
+++ b/common/action.c
@@ -201,6 +201,19 @@ void action_exec(keyevent_t event)
}
}
+static action_t get_action(key_t key)
+{
+ action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+
+ /* Transparently use default layer */
+ if (action.code == ACTION_TRANSPARENT) {
+ // TODO: layer stacking
+ action = keymap_get_action(default_layer, key.pos.row, key.pos.col);
+ debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
+ }
+ return action;
+}
+
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
@@ -208,8 +221,7 @@ static void process_action(keyrecord_t *record)
if (IS_NOEVENT(event)) { return; }
- action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
- //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
+ action_t action = get_action(event.key);
debug("ACTION: "); debug_action(action); debug("\n");
switch (action.kind.id) {
@@ -358,6 +370,7 @@ static void process_action(keyrecord_t *record)
layer_switch(action.layer.val);
}
else {
+ // NOTE: This is needed by legacy keymap support
layer_switch(default_layer);
}
break;
@@ -421,7 +434,7 @@ static void process_action(keyrecord_t *record)
unregister_code(action.layer.code);
} else {
//debug("LAYER_PRESSED: No tap: NO ACTION\n");
-//TODO: this is ok?
+ // NOTE: This is needed by legacy keymap support
debug("LAYER_PRESSED: No tap: return to default layer\n");
layer_switch(default_layer);
}
@@ -808,7 +821,8 @@ void layer_switch(uint8_t new_layer)
bool is_tap_key(key_t key)
{
- action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+ action_t action = get_action(key);
+
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
diff --git a/common/action.h b/common/action.h
index 9b559cb181..bb44049ad9 100644
--- a/common/action.h
+++ b/common/action.h
@@ -106,12 +106,14 @@ Keyboard Keys
-------------
ACT_LMODS(0000):
0000|0000|000000|00 No action
+0000|0000|000000|01 Transparent
0000|0000| keycode Key
0000|mods|000000|00 Left mods
0000|mods| keycode Key & Left mods
ACT_RMODS(0001):
-0001|0000|000000|00 No action
+0001|0000|000000|00 No action(not used)
+0001|0000|000000|01 Transparent(not used)
0001|0000| keycode Key(no used)
0001|mods|000000|00 Right mods
0001|mods| keycode Key & Right mods
@@ -157,7 +159,7 @@ ACT_LAYER_BIT(1001): Bit-op layer
1000|LLLL|0000 0001 set L to layer on press
1000|LLLL|0000 0010 set L to layer on release
1000|----|0000 0011 set default to layer on both(return to default layer)
-1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap
+1000|LLLL| keycode set L to layer while hold and send key on tap
1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
1000|LLLL|1111 1111 set L to default and layer(on press)
@@ -165,7 +167,7 @@ ACT_LAYER_BIT(1001): Bit-op layer
1001|BBBB|0000 0001 bit-xor layer with B on press
1001|BBBB|0000 0010 bit-xor layer with B on release
1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
-1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap
+1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
@@ -207,16 +209,17 @@ enum action_kind_id {
/* action utility */
#define ACTION_NO 0
+#define ACTION_TRANSPARENT 1
#define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
/* Key */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */
-#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
-#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
-#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
-#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
+#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
+#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
+#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
+#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
/* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
@@ -268,8 +271,9 @@ enum layer_vals_default {
/*
* Set layer
*/
-/* set layer on press and set default on release */
-#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer)
+/* set layer on press and none on release */
+#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
+/* set layer on press and set default on release (This is needed by legacy keymap support.) */
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
/* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
diff --git a/common/command.c b/common/command.c
index 6d4e4c642d..7bb2a23f19 100644
--- a/common/command.c
+++ b/common/command.c
@@ -263,23 +263,16 @@ static bool command_common(uint8_t code)
#endif
case KC_0:
case KC_F10:
+ clear_keyboard();
switch_layer(0);
break;
- case KC_1:
- case KC_F1:
- switch_layer(1);
- break;
- case KC_2:
- case KC_F2:
- switch_layer(2);
- break;
- case KC_3:
- case KC_F3:
- switch_layer(3);
+ case KC_1 ... KC_9:
+ clear_keyboard();
+ switch_layer((code - KC_1) + 1);
break;
- case KC_4:
- case KC_F4:
- switch_layer(4);
+ case KC_F1 ... KC_F9:
+ clear_keyboard();
+ switch_layer((code - KC_F1) + 1);
break;
default:
print("?");
diff --git a/common/keycode.h b/common/keycode.h
index 4f57a5887c..3646799948 100644
--- a/common/keycode.h
+++ b/common/keycode.h
@@ -28,6 +28,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL)
#define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI)
+
+#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
+#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)
+#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31)
#define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT)
@@ -35,10 +39,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT)
#define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)
-#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
-#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
-#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)
-
#define MOD_BIT(code) (1<<MOD_INDEX(code))
#define MOD_INDEX(code) ((code) & 0x07)
#define FN_BIT(code) (1<<FN_INDEX(code))
@@ -149,6 +149,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define KC_WSTP KC_WWW_STOP
#define KC_WREF KC_WWW_REFRESH
#define KC_WFAV KC_WWW_FAVORITES
+/* Transparent */
+#define KC_TRANSPARENT 1
+#define KC_TRNS KC_TRANSPARENT
+
/* USB HID Keyboard/Keypad Usage(0x07) */
diff --git a/common/keymap.c b/common/keymap.c
index 8302c27046..2782ea9d60 100644
--- a/common/keymap.c
+++ b/common/keymap.c
@@ -17,6 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"
#include "report.h"
#include "keycode.h"
+#include "action.h"
/* layer */
@@ -24,47 +25,62 @@ uint8_t default_layer = 0;
uint8_t current_layer = 0;
-#ifndef NO_LEGACY_KEYMAP_SUPPORT
-/* legacy support with weak reference */
-__attribute__ ((weak))
-action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
+action_t keymap_keycode_to_action(uint8_t keycode)
{
- /* convert from legacy keycode to action */
- uint8_t key = keymap_get_keycode(layer, row, col);
action_t action;
- switch (key) {
+ switch (keycode) {
case KC_A ... KC_EXSEL:
- action.code = ACTION_KEY(key);
+ action.code = ACTION_KEY(keycode);
break;
case KC_LCTRL ... KC_LGUI:
- action.code = ACTION_LMOD(key);
+ action.code = ACTION_LMOD(keycode);
break;
case KC_RCTRL ... KC_RGUI:
- action.code = ACTION_RMOD(key);
+ action.code = ACTION_RMOD(keycode);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
- action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
+ action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
- action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
+ action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
- action.code = ACTION_MOUSEKEY(key);
+ action.code = ACTION_MOUSEKEY(keycode);
break;
- case KC_FN0 ... KC_FN31:
- {
- uint8_t layer = keymap_fn_layer(FN_INDEX(key));
- uint8_t code = keymap_fn_keycode(FN_INDEX(key));
- action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
- }
+ case KC_TRNS:
+ action.code = ACTION_TRANSPARENT;
break;
- case KC_NO ... KC_UNDEFINED:
default:
action.code = ACTION_NO;
break;
}
return action;
}
+
+#ifndef NO_LEGACY_KEYMAP_SUPPORT
+/* legacy support with weak reference */
+__attribute__ ((weak))
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
+{
+ /* convert from legacy keycode to action */
+ uint8_t keycode = keymap_get_keycode(layer, row, col);
+ action_t action;
+ switch (keycode) {
+ case KC_FN0 ... KC_FN31:
+ {
+ uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
+ uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
+ if (key) {
+ action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
+ } else {
+ action.code = ACTION_LAYER_SET_MOMENTARY(layer);
+ }
+ }
+ return action;
+ default:
+ return keymap_keycode_to_action(keycode);
+ }
+}
#endif
__attribute__ ((weak))
diff --git a/common/keymap.h b/common/keymap.h
index 30d73f797f..ee36eab835 100644
--- a/common/keymap.h
+++ b/common/keymap.h
@@ -30,14 +30,23 @@ extern uint8_t current_layer;
extern uint8_t default_layer;
+/* translates key_t to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
+/* translates keycode to action */
+action_t keymap_keycode_to_action(uint8_t keycode);
+/* translates Fn keycode to action */
+action_t keymap_fn_to_action(uint8_t keycode);
+
+
/* action for key */
-// TODO: should use struct key_t?
+// TODO: should use struct key_t? move to action.h?
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
/* user defined special function */
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);
+
#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa
index 45402bb381..c8d3fa4943 100644
--- a/keyboard/gh60/Makefile.lufa
+++ b/keyboard/gh60/Makefile.lufa
@@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
-plain: OPT_DEFS += -DPLAIN_MAP
+plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
+
+poker: OPT_DEFS += -DKEYMAP_POKER
+poker: all
diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc
index 6b3a8d1ace..f253704faa 100644
--- a/keyboard/gh60/Makefile.pjrc
+++ b/keyboard/gh60/Makefile.pjrc
@@ -89,5 +89,8 @@ include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
-plain: OPT_DEFS += -DPLAIN_MAP
+plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
+
+poker: OPT_DEFS += -DKEYMAP_POKER
+poker: all
diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md
index 289467aba7..405ab3dffc 100644
--- a/keyboard/gh60/README.md
+++ b/keyboard/gh60/README.md
@@ -12,23 +12,28 @@ Move to this directory then just run `make` like:
$ make -f Makfile.[pjrc|lufa]
+Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
+
## Boot Magic
+Plugin pressing these `Boot Magic` key.
+
- `Fn` key for bootloader kick up.
- `D` key for Debug enable.
## Keymap
-Two version of keymap are available. `Plan` and `Funky`.
+Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap.
+ $ make -f Makefile.[pjrc|lufa] [plain|poker]
+
### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK.
-To get this plain keymap do `make`:
- $ make -f Makefile.[pjrc|lufa] plain
+See [keymap_plain.h](keymap_plain.h) for detail.
-### Layer 0
+#### 1.0 Plain Default Layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
@@ -41,12 +46,71 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
+### 2 Poker keymap
+Poker layer emulation without Esc/grave bug :)
+
+See [keymap_poker.h](keymap_poker.h) for detail.
+
+#### 2.0 Poker Default Layer
+ ,-----------------------------------------------------------.
+ | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ |-----------------------------------------------------------|
+ |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ |-----------------------------------------------------------|
+ |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ |-----------------------------------------------------------|
+ |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ |-----------------------------------------------------------|
+ |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
+ `-----------------------------------------------------------'
+
+#### 2.1 Poker Arrow Layer
+ ,-----------------------------------------------------------.
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | Up |
+ |-----------------------------------------------------------|
+ | | | | |Fn |Left|Down|Righ|
+ `-----------------------------------------------------------'
+
+#### 2.2 Poker Esc Layer
+ ,-----------------------------------------------------------.
+ |Esc| | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | | | | | | | | | |
+ |-----------------------------------------------------------|
+ | | | | |Fn | | | |
+ `-----------------------------------------------------------'
-### 2. Funky layers.
+#### 2.1 Poker Fn Layer
+ ,-----------------------------------------------------------.
+ |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
+ |-----------------------------------------------------------|
+ | |FnQ| Up| | | | | | |Cal| |Hom|Ins| |
+ |-----------------------------------------------------------|
+ | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
+ |-----------------------------------------------------------|
+ | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
+ |-----------------------------------------------------------|
+ | | | | FnS |Fn | | | |
+ `-----------------------------------------------------------'
- $ make -f Makefile.[pjrc|lufa]
-#### Layer 0: Default Layer
+
+### 3. Funky keymap
+This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
+
+See [keymap.h](keymap.h) for detail.
+
+#### 3.0 Funky Default Layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
@@ -59,7 +123,7 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
`-----------------------------------------------------------'
-#### Layer 1: HHKB mode
+#### 3.1 Funky HHKB mode
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------|
@@ -72,7 +136,7 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
`-----------------------------------------------------------'
-#### Layer 2: Vi mode
+#### 3.2 Funky Vi mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
@@ -85,7 +149,7 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
-#### Layer 3: Mouse mode
+#### 3.3 Funky Mouse mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
@@ -98,4 +162,3 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
`-----------------------------------------------------------'
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
-
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c
index 07045d7a79..d2da50529e 100644
--- a/keyboard/gh60/keymap.c
+++ b/keyboard/gh60/keymap.c
@@ -1,5 +1,5 @@
/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,9 +18,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
+#include "action.h"
+#include "action_macro.h"
+#include "report.h"
+#include "host.h"
#include "print.h"
#include "debug.h"
-#include "util.h"
#include "keymap.h"
@@ -56,55 +59,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
)
-#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
-
-
-// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
-static const uint8_t PROGMEM fn_layer[] = {
- 0, // Fn0
- 1, // Fn1
- 2, // Fn2
- 3, // Fn3
- 3, // Fn4
- 0, // Fn5
- 0, // Fn6
- 0 // Fn7
-};
-
-// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
-// See layer.c for details.
-static const uint8_t PROGMEM fn_keycode[] = {
- KC_NO, // Fn0
- KC_NO, // Fn1
- KC_SLSH, // Fn2
- KC_SCLN, // Fn3
- KC_NO, // Fn4
- KC_NO, // Fn5
- KC_NO, // Fn6
- KC_NO // Fn7
-};
+#if defined(KEYMAP_PLAIN)
+ #include "keymap_plain.h"
+#elif defined(KEYMAP_POKER)
+ #include "keymap_poker.h"
+#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-#ifdef PLAIN_MAP
- /* Layer 0: Default Layer
- * ,-----------------------------------------------------------.
- * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
- * |-----------------------------------------------------------|
- * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
- * |-----------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
- * |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
- * `-----------------------------------------------------------'
+ /*
+ * Funky
*/
- KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
- CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
- LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
- LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
-#else
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
@@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |
* |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx |
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
@@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
- LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1),
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
/* Layer 2: Vi mode (Slash)
* ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
@@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------|
- * |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift |
+ * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
@@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
- LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \
+ LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
/* Layer 3: Mouse mode (Semicolon/App)
* ,-----------------------------------------------------------.
@@ -168,35 +132,65 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
* |-----------------------------------------------------------|
- * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return |
+ * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
* |-----------------------------------------------------------|
- * |Ctrl|Gui |Alt | Space | |xxx |xxx | |
+ * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
* `-----------------------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
- LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
+ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
- LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ),
-#endif
+ LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
};
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+ ACTION_LAYER_DEFAULT, // FN0
+ ACTION_LAYER_SET(1), // FN1
+ ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
+ ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
+ ACTION_LAYER_SET(3), // FN4
+};
+#endif
+
+
-uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
- return KEYCODE(layer, row, col);
+ return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
}
-uint8_t keymap_fn_layer(uint8_t index)
+/* translates Fn index to action */
+action_t keymap_fn_to_action(uint8_t keycode)
{
- return pgm_read_byte(&fn_layer[index]);
+ action_t action;
+ if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+ action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
+ } else {
+ action.code = ACTION_NO;
+ }
+ return action;
}
-uint8_t keymap_fn_keycode(uint8_t index)
+/* convert key to action */
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
- return pgm_read_byte(&fn_keycode[index]);
+ key_t key;
+ key.pos.row = row;
+ key.pos.col = col;
+ uint8_t keycode = keymap_key_to_keycode(layer, key);
+ switch (keycode) {
+ case KC_FN0 ... KC_FN31:
+ return keymap_fn_to_action(keycode);
+ default:
+ return keymap_keycode_to_action(keycode);
+ }
}
diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h
new file mode 100644
index 0000000000..ad0bc2f269
--- /dev/null
+++ b/keyboard/gh60/keymap_plain.h
@@ -0,0 +1,24 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Plain
+ */
+ /* Layer 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
+ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
+};
+
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
new file mode 100644
index 0000000000..186020b3bd
--- /dev/null
+++ b/keyboard/gh60/keymap_poker.h
@@ -0,0 +1,88 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Poker Layer
+ */
+ /* Layer x000: Poker Default Layer
+ * ,-----------------------------------------------------------.
+ * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP_ANSI(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
+ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
+ /* Layer x001: Poker with Arrow */
+ KEYMAP_ANSI(
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
+ /* Layer x010: Poker with Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
+ /* Layer x011: Poker with Arrow and Esc */
+ KEYMAP_ANSI(
+ ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
+ TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
+ /*
+ * Poker Momentary Fn Layer
+ */
+ /* Layer x100: Poker Default + Fn'd */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
+ /* Layer x101: Poker with Arrow + Fn'd */
+ KEYMAP_ANSI(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
+ TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
+ /* Layer x110: Poker with Esc + Fn'd */
+ KEYMAP_ANSI(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
+ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
+ /* Layer x111: Poker with Arrow and Esc + Fn'd */
+ KEYMAP_ANSI(
+ GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
+ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
+ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
+ TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
+ [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
+ [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
+ [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
+
diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c
index 65ef89ad77..a5b6d3ace0 100644
--- a/keyboard/hhkb/keymap.c
+++ b/keyboard/hhkb/keymap.c
@@ -24,6 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
+#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"
@@ -48,7 +49,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
}
-// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
@@ -309,40 +309,37 @@ void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt)
}
}
-/* convert keycode to action */
-action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
- uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
+
+
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
+{
+ return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
+}
+
+/* translates Fn index to action */
+action_t keymap_fn_to_action(uint8_t keycode)
+{
action_t action;
- switch (key) {
- case KC_A ... KC_EXSEL:
- action.code = ACTION_KEY(key);
- break;
- case KC_LCTRL ... KC_LGUI:
- action.code = ACTION_LMOD(key);
- break;
- case KC_RCTRL ... KC_RGUI:
- action.code = ACTION_RMOD(key);
- break;
- case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
- action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
- break;
- case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
- action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
- break;
- case KC_MS_UP ... KC_MS_ACCEL2:
- action.code = ACTION_MOUSEKEY(key);
- break;
+ if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+ action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
+ } else {
+ action.code = ACTION_NO;
+ }
+ return action;
+}
+
+/* convert key to action */
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
+{
+ key_t key;
+ key.pos.row = row;
+ key.pos.col = col;
+ uint8_t keycode = keymap_key_to_keycode(layer, key);
+ switch (keycode) {
case KC_FN0 ... KC_FN31:
- if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
- action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
- } else {
- action.code = ACTION_NO;
- }
- break;
- case KC_NO ... KC_UNDEFINED:
+ return keymap_fn_to_action(keycode);
default:
- action.code = ACTION_NO;
- break;
+ return keymap_keycode_to_action(keycode);
}
- return action;
}