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-rw-r--r--README.md2
-rw-r--r--common/action.c6
-rw-r--r--keyboard/gh60/keymap.c55
3 files changed, 41 insertions, 22 deletions
diff --git a/README.md b/README.md
index d4fee96c4c..7ceffce772 100644
--- a/README.md
+++ b/README.md
@@ -470,7 +470,7 @@ See `keyboard/hhkb/keymap.c` for sample.
### 3. Layer
Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will.
- First layer is indexed by `0` which usually become **`default layer`** and active in initial state.
+ First layer is indexed by `0` which usually become `default layer` and active in initial state.
You can define **16 layers** at most in each keymaps[] and overlays[].
diff --git a/common/action.c b/common/action.c
index 7f3e236f04..7ca481fba7 100644
--- a/common/action.c
+++ b/common/action.c
@@ -384,21 +384,15 @@ static void process_action(keyrecord_t *record)
/* Keymap Reset default layer */
case (OP_RESET | ON_PRESS):
if (event.pressed) {
- overlay_clear();
- keymap_clear();
default_layer_set(action.layer.val);
}
break;
case (OP_RESET | ON_RELEASE):
if (!event.pressed) {
- overlay_clear();
- keymap_clear();
default_layer_set(action.layer.val);
}
break;
case (OP_RESET | ON_BOTH):
- overlay_clear();
- keymap_clear();
default_layer_set(action.layer.val);
break;
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c
index 77ec09cfd6..af7af64d15 100644
--- a/keyboard/gh60/keymap.c
+++ b/keyboard/gh60/keymap.c
@@ -107,20 +107,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
- /* Keymap: workman */
+ /* Keymap 3: workman */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
- /*
- * Funky
- */
- /* Overlay 0: HHKB mode
+ /* Overlay 4: HHKB mode
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
@@ -134,12 +129,12 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
- PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \
LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \
- LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS),
- /* Overlay 1: Vi mode (Slash)
+ LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS),
+ /* Overlay 5: Vi mode (Slash)
* ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
* |-----------------------------------------------------------|
@@ -158,7 +153,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
- /* Overlay 2: Mouse mode (Semicolon/App)
+ /* Overlay 6: Mouse mode (Semicolon/App)
* ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
* |-----------------------------------------------------------|
@@ -178,16 +173,46 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \
LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL),
+ /* Overlay 7: Layout selector
+ * ,-----------------------------------------------------------.
+ * | Lq| Lc| Ld| Lw| | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | |Lq |Lw | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | |Ld | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | |Lc | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ * Lq: set Qwerty layout
+ * Lc: set Colemak layout
+ * Ld: set Dvorak layout
+ * Lw: set Workman layout
+ */
+ KEYMAP_ANSI(
+ FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
+static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
+
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
- ACTION_OVERLAY_TAP_TOGGLE(0), // FN0
- ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1
- ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2
- ACTION_OVERLAY(2), // FN3
+ [0] = ACTION_KEYMAP(4), // FN0
+ [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1
+ [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2
+ [3] = ACTION_KEYMAP(6), // FN3
+ [4] = ACTION_KEYMAP(7), // to Layout selector
+ [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout
+ [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout
+ [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout
+ [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout
};
#endif