diff options
author | Jack Humbert <jack.humb@gmail.com> | 2015-10-27 14:52:18 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2015-10-27 14:52:18 -0400 |
commit | d311fd8d1a0af3b767d26b520d399bf0db22f058 (patch) | |
tree | b9de5704143ac205b4e26222f9d7551e9b161924 /tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3BT.h | |
parent | a766918d5c48204375f4c207b30bbbf1389df14f (diff) | |
parent | 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b (diff) |
Merge pull request #34 from jackhumbert/tmk-master
merging from tmk, new_project script and template
Diffstat (limited to 'tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3BT.h')
-rw-r--r-- | tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3BT.h | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3BT.h b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3BT.h new file mode 100644 index 0000000000..c25ac5e59d --- /dev/null +++ b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3BT.h @@ -0,0 +1,240 @@ +/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.com + e-mail : kristianl@tkjelectronics.com + */ + +#ifndef _ps3bt_h_ +#define _ps3bt_h_ + +#include "BTD.h" +#include "PS3Enums.h" + +#define HID_BUFFERSIZE 50 // Size of the buffer for the Playstation Motion Controller + +/** + * This BluetoothService class implements support for all the official PS3 Controllers: + * Dualshock 3, Navigation or a Motion controller via Bluetooth. + * + * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information. + */ +class PS3BT : public BluetoothService { +public: + /** + * Constructor for the PS3BT class. + * @param pBtd Pointer to BTD class instance. + * @param btadr5,btadr4,btadr3,btadr2,btadr1,btadr0 + * Pass your dongles Bluetooth address into the constructor, + * This will set BTD#my_bdaddr, so you don't have to plug in the dongle before pairing with your controller. + */ + PS3BT(BTD *pBtd, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0); + + /** @name BluetoothService implementation */ + /** Used this to disconnect any of the controllers. */ + void disconnect(); + /**@}*/ + + /** @name PS3 Controller functions */ + /** + * getButtonPress(ButtonEnum b) will return true as long as the button is held down. + * + * While getButtonClick(ButtonEnum b) will only return it once. + * + * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), + * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). + * @param b ::ButtonEnum to read. + * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press. + */ + bool getButtonPress(ButtonEnum b); + bool getButtonClick(ButtonEnum b); + /**@}*/ + /** @name PS3 Controller functions */ + /** + * Used to get the analog value from button presses. + * @param a The ::ButtonEnum to read. + * The supported buttons are: + * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2, + * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T. + * @return Analog value in the range of 0-255. + */ + uint8_t getAnalogButton(ButtonEnum a); + /** + * Used to read the analog joystick. + * @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY. + * @return Return the analog value in the range of 0-255. + */ + uint8_t getAnalogHat(AnalogHatEnum a); + /** + * Used to read the sensors inside the Dualshock 3 and Move controller. + * @param a + * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside. + * The Move controller has a 3-axis accelerometer, a 3-axis gyro, a 3-axis magnetometer + * and a temperature sensor inside. + * @return Return the raw sensor value. + */ + int16_t getSensor(SensorEnum a); + /** + * Use this to get ::Pitch and ::Roll calculated using the accelerometer. + * @param a Either ::Pitch or ::Roll. + * @return Return the angle in the range of 0-360. + */ + double getAngle(AngleEnum a); + /** + * Read the sensors inside the Move controller. + * @param a ::aXmove, ::aYmove, ::aZmove, ::gXmove, ::gYmove, ::gZmove, ::mXmove, ::mYmove, and ::mXmove. + * @return The value in SI units. + */ + double get9DOFValues(SensorEnum a); + /** + * Get the status from the controller. + * @param c The ::StatusEnum you want to read. + * @return True if correct and false if not. + */ + bool getStatus(StatusEnum c); + /** Read all the available statuses from the controller and prints it as a nice formated string. */ + void printStatusString(); + /** + * Read the temperature from the Move controller. + * @return The temperature in degrees Celsius. + */ + String getTemperature(); + + /** Used to set all LEDs and rumble off. */ + void setAllOff(); + /** Turn off rumble. */ + void setRumbleOff(); + /** + * Turn on rumble. + * @param mode Either ::RumbleHigh or ::RumbleLow. + */ + void setRumbleOn(RumbleEnum mode); + /** + * Turn on rumble using custom duration and power. + * @param rightDuration The duration of the right/low rumble effect. + * @param rightPower The intensity of the right/low rumble effect. + * @param leftDuration The duration of the left/high rumble effect. + * @param leftPower The intensity of the left/high rumble effect. + */ + void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower); + + /** + * Set LED value without using ::LEDEnum. + * @param value See: ::LEDEnum. + */ + void setLedRaw(uint8_t value); + + /** Turn all LEDs off. */ + void setLedOff() { + setLedRaw(0); + }; + /** + * Turn the specific LED off. + * @param a The ::LEDEnum to turn off. + */ + void setLedOff(LEDEnum a); + /** + * Turn the specific LED on. + * @param a The ::LEDEnum to turn on. + */ + void setLedOn(LEDEnum a); + /** + * Toggle the specific LED. + * @param a The ::LEDEnum to toggle. + */ + void setLedToggle(LEDEnum a); + + /** + * Use this to set the Color using RGB values. + * @param r,g,b RGB value. + */ + void moveSetBulb(uint8_t r, uint8_t g, uint8_t b); + /** + * Use this to set the color using the predefined colors in ::ColorsEnum. + * @param color The desired color. + */ + void moveSetBulb(ColorsEnum color); + /** + * Set the rumble value inside the Move controller. + * @param rumble The desired value in the range from 64-255. + */ + void moveSetRumble(uint8_t rumble); + + /** Used to get the millis() of the last message */ + uint32_t getLastMessageTime() { + return lastMessageTime; + }; + /**@}*/ + + /** Variable used to indicate if the normal Playstation controller is successfully connected. */ + bool PS3Connected; + /** Variable used to indicate if the Move controller is successfully connected. */ + bool PS3MoveConnected; + /** Variable used to indicate if the Navigation controller is successfully connected. */ + bool PS3NavigationConnected; + +protected: + /** @name BluetoothService implementation */ + /** + * Used to pass acldata to the services. + * @param ACLData Incoming acldata. + */ + void ACLData(uint8_t* ACLData); + /** Used to run part of the state machine. */ + void Run(); + /** Use this to reset the service. */ + void Reset(); + /** + * Called when the controller is successfully initialized. + * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. + * This is useful for instance if you want to set the LEDs in a specific way. + */ + void onInit(); + /**@}*/ + +private: + + void L2CAP_task(); // L2CAP state machine + + /* Variables filled from HCI event management */ + char remote_name_first; // First letter in remote name + bool activeConnection; // Used to indicate if it's already has established a connection + + /* Variables used by high level L2CAP task */ + uint8_t l2cap_state; + + uint32_t lastMessageTime; // Variable used to store the millis value of the last message. + + uint32_t ButtonState; + uint32_t OldButtonState; + uint32_t ButtonClickState; + + uint32_t timer; // Timer used to limit time between messages and also used to continuously set PS3 Move controller Bulb and rumble values + uint32_t timerHID; // Timer used see if there has to be a delay before a new HID command + + uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for L2CAP in data + uint8_t HIDBuffer[HID_BUFFERSIZE]; // Used to store HID commands + uint8_t HIDMoveBuffer[HID_BUFFERSIZE]; // Used to store HID commands for the Move controller + + /* L2CAP Channels */ + uint8_t control_scid[2]; // L2CAP source CID for HID_Control + uint8_t control_dcid[2]; // 0x0040 + uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt + uint8_t interrupt_dcid[2]; // 0x0041 + + /* HID Commands */ + void HID_Command(uint8_t* data, uint8_t nbytes); + void HIDMove_Command(uint8_t* data, uint8_t nbytes); + void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via Bluetooth +}; +#endif |