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author | Erez Zukerman <bulk@ezuk.org> | 2016-01-18 19:38:32 -0500 |
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committer | Erez Zukerman <bulk@ezuk.org> | 2016-01-18 19:38:32 -0500 |
commit | 393f26f250f704933882d93312d19685ec55801f (patch) | |
tree | 7b8ca5e59d8d13d06ee5f6e164e48ee1cb4f05c1 /README.md | |
parent | 0c3aed93db9f07535a72b4c8d96e7aee5f23b085 (diff) | |
parent | 6774167900c93165fe39c80c47c566d6779021f8 (diff) |
Merge pull request #73 from dragon788/dragon_mod
Requesting some comments and review on my changes
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -13,6 +13,7 @@ The documentation below explains QMK customizations and elaborates on some of th ## Getting started * **If you're looking to customize a keyboard that currently runs QMK or TMK** , find your keyboard's directory under `/keyboard/` and read the README file. This will get you all set up. +* Read the [QUICK_START.md](QUICK_START.md) if you want to hit the ground running with minimal fuss or you aren't a technical person and you just want to build the firmware with the least amount of hassle possible. * If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project. You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you. |