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authorJack Humbert <jack.humb@gmail.com>2015-04-25 12:50:56 -0400
committerJack Humbert <jack.humb@gmail.com>2015-04-25 12:50:56 -0400
commit61b4d273daa43ba27846fd67d3e11091d2874513 (patch)
treec6a86b832e015fd974403de9c6a3d4b5fcc0dc90
parent71f7713739662b643763ca7369773594bfe00d66 (diff)
parenteadb08b113e26468a7915d1ea60a3f166527c3b0 (diff)
Merge pull request #13 from rswiernik/master
Updated Readme and Build info
-rw-r--r--keyboard/planck/Makefile33
-rw-r--r--keyboard/planck/README.md30
-rw-r--r--keyboard/planck/keymap_reed.c74
3 files changed, 117 insertions, 20 deletions
diff --git a/keyboard/planck/Makefile b/keyboard/planck/Makefile
index 3716f0db92..ef11e3d32b 100644
--- a/keyboard/planck/Makefile
+++ b/keyboard/planck/Makefile
@@ -47,20 +47,25 @@ TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
+
+
# # project specific files
-# SRC = keymap_common.c \
-# matrix_handwire.c \
-# led.c \
-# backlight.c
-
-# ifdef KEYMAP
-# SRC := keymap_$(KEYMAP).c $(SRC)
-# else
-# SRC := keymap_jack.c $(SRC)
-# endif
-
-# project specific files
-SRC = extended_keymap_common.c \
+ifdef COMMON_KEYMAP
+
+ SRC = keymap_common.c \
+ matrix_handwire.c \
+ led.c \
+ backlight.c
+
+ifdef KEYMAP
+ SRC := keymap_$(KEYMAP).c $(SRC)
+else
+ SRC := keymap_jack.c $(SRC)
+endif
+
+else
+
+SRC = extended_keymap_common.c \
matrix_handwire.c \
led.c \
backlight.c
@@ -71,6 +76,8 @@ else
SRC := extended_keymap_jack.c $(SRC)
endif
+endif
+
CONFIG_H = config.h
# MCU name
diff --git a/keyboard/planck/README.md b/keyboard/planck/README.md
index 1b76c559a7..ee824d26e0 100644
--- a/keyboard/planck/README.md
+++ b/keyboard/planck/README.md
@@ -18,23 +18,39 @@ If you include extended_keymap_common.h instead of keymap_common.h at the top of
## Build
-Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else.
+Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/planck#environment-setup)
-Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
+Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST).
-Move to this directory then just run `make` like:
+Depending on which keymap you would like to use, you will have to compile slightly differently.
- $ make
+####Default
+To build with the default keymap, simply move to the tmk\_keyboard/keyboard/planck/ and run `make` as follows:
+```
+$ make
+```
## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
+
+####**Extended Keymaps**
-To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
+To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
+```
+$ make KEYMAP=[common|jack|<name>]
+```
+_The only applicable keymaps will work with this option._ Extended keymaps follow the format **__extended\_keymap\_\<name\>.c__**
- $ make KEYMAP=[<name>]
+####**Common Keymaps**
+
+Building with a common keymap is as simple as adding the COMMON option. Note that only
+```
+$ make KEYMAP=[common|jack|<name>] COMMON=true
+```
+_The only applicable keymaps will work with this option._ Common keymaps follow the format **__keymap\_\<name\>.c__**
## Notable TMK forks (which some of the keymap files are from)
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
-- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid) \ No newline at end of file
+- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid)
diff --git a/keyboard/planck/keymap_reed.c b/keyboard/planck/keymap_reed.c
new file mode 100644
index 0000000000..f19957ac5c
--- /dev/null
+++ b/keyboard/planck/keymap_reed.c
@@ -0,0 +1,74 @@
+#include "keymap_common.h"
+
+/*
+ * BUILD:
+ * Simply run the command below in the keyboard/planck directory
+ * to build against this keymap
+ *
+ * make KEYMAP=reed COMMON_KEYMAP=true
+ *
+ *
+ * DETAILS:
+ *
+ * This layout works off of Jack's layout, making some changes that I
+ * feel significantly improve the function of the keyboard. Major changes
+ * include adding a "gaming mode" that will allow users to still access
+ * the number keys 1 through 4 easily for games that require it. Also
+ * included is the ability to use the tap/hold function for easy use of
+ * right shift and thumb shift with their tapped companions.
+ *
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP_GRID( /* Reed */
+ ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
+ TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
+ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
+ LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
+
+[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
+ ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
+ TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
+ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
+ LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
+
+[2] = KEYMAP_GRID( /* Reed RAISE */
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
+ TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
+ TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
+
+[3] = KEYMAP_GRID( /* Reed LOWER */
+ TRNS , FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
+ TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
+ TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
+ TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
+};
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
+ [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
+
+ [3] = ACTION_DEFAULT_LAYER_SET(0),
+ [4] = ACTION_DEFAULT_LAYER_SET(1),
+ // Actions for the tap/hold modifiers listed above
+ [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
+ [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
+
+ [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
+ [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
+ [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
+ [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
+ [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
+ [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
+ [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
+ [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
+ [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
+ [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
+ [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
+ [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
+ [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
+ [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
+ [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
+ [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
+
+ [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
+};