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authortmk <nobody@nowhere>2013-09-25 20:41:40 +0900
committertmk <nobody@nowhere>2013-09-25 20:41:40 +0900
commitea5938da1a2172980f6e58fb0f8b300d0b4f1a43 (patch)
treee363db37b36f95124ccabbdc6a4f36fb8cfe1456
parent09e80fecc6378e1b4ba80ab352ac4c93e6cdd5da (diff)
Change for default keymap of keymap editor
-rw-r--r--converter/m0110_usb/keymap.c55
1 files changed, 46 insertions, 9 deletions
diff --git a/converter/m0110_usb/keymap.c b/converter/m0110_usb/keymap.c
index 02c6ef9cd2..031c881b72 100644
--- a/converter/m0110_usb/keymap.c
+++ b/converter/m0110_usb/keymap.c
@@ -126,12 +126,12 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
* |Ctl |Gui | Space |Alt| \|Lft|Rgt|Dn | | 0| .| |
* `---------------------------------------------------------' `---------------'
*/
- KEYMAP(
+ [0] = KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, CLR, EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
- LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN1, P4, P5, P6, PPLS,
+ LCAP,A, S, D, F, G, H, J, K, L, SCLN,QUOT, FN15, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
- LCTL,LGUI, FN0, LALT,FN2, LEFT,RGHT,DOWN, P0, PDOT
+ LCTL,LGUI, FN16, LALT,FN31,LEFT,RGHT,DOWN, P0, PDOT
),
/* Cursor Layer(WASD, IJKL)
* ,---------------------------------------------------------. ,---------------.
@@ -146,13 +146,21 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
* |Ctl |Gui | Space |Alt | \|Hom|End|PgD| | 0| .| |
* `---------------------------------------------------------' `---------------'
*/
- KEYMAP(
+ [3] = KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
- LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN1, P4, P5, P6, PPLS,
+ LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
- LCTL,LGUI, FN0, LALT,FN2, HOME,END, PGDN, P0, PDOT
+ LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
),
+ [4] = KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
+ CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, INS, P7, P8, P9, PMNS,
+ LCAP,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN15, P4, P5, P6, PPLS,
+ LSFT,END, NO, PGDN,NO, NO, NO, NO, END, PGDN,DOWN, PGUP, P1, P2, P3, PENT,
+ LCTL,LGUI, FN16, LALT,FN31,HOME,END, PGDN, P0, PDOT
+ ),
+ [7] = {},
};
@@ -164,9 +172,38 @@ const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
static const uint16_t fn_actions[] PROGMEM = {
#endif
- [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), // Layer switch with Tap key Space
- [1] = ACTION_LAYER_TAP_KEY(1, KC_ENTER), // Layer switch with Tap key Enter
- [2] = ACTION_MODS_TAP_KEY(MOD_LALT, KC_BSLS), // LALT with Tap key Backslash
+ [0] = ACTION_LAYER_MOMENTARY(1),
+ [1] = ACTION_LAYER_MOMENTARY(2),
+ [2] = ACTION_LAYER_MOMENTARY(3),
+ [3] = ACTION_LAYER_MOMENTARY(4),
+ [4] = ACTION_LAYER_MOMENTARY(5),
+ [5] = ACTION_LAYER_MOMENTARY(6),
+ [6] = ACTION_LAYER_MOMENTARY(7),
+ [7] = ACTION_LAYER_TOGGLE(1),
+ [8] = ACTION_LAYER_TOGGLE(2),
+ [9] = ACTION_LAYER_TOGGLE(3),
+ [10] = ACTION_LAYER_TAP_TOGGLE(1),
+ [11] = ACTION_LAYER_TAP_TOGGLE(2),
+ [12] = ACTION_LAYER_TAP_TOGGLE(3),
+ [13] = ACTION_LAYER_TAP_KEY(1, KC_F),
+ [14] = ACTION_LAYER_TAP_KEY(2, KC_J),
+ [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
+ [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
+ [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
+ [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
+ [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
+ [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
+ [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
+ [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
+ [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
+ [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
+ [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
+ [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
+ [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
+ [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
+ [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
+ [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
+ [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
};