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// Copyright 2017-2021 QMK
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "config_common.h"

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 16

/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, B7 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, F5, D4, B1, B0, B5, B4, D7, D6, B3, F4, F6 }

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

#define LED_CAPS_LOCK_PIN B2
#define LED_PIN_ON_STATE 0

/* number of backlight levels */
#define BACKLIGHT_PIN B6
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 5
#endif

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
/* If defined, the RGB lighting will be switched off when the host goes to sleep */
#define RGBLIGHT_SLEEP
#endif