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#include QMK_KEYBOARD_H
#include "xulkal.h"

#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif

#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  /* Qwerty
   * ,-----------------------------------------.             ,-----------------------------------------.
   * |   `  |   1  |   2  |   3  |   4  |   5  |             |   6  |   7  |   8  |   9  |   0  | BkSp |
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
   * | Tab  |   Q  |   W  |   E  |   R  |   T  |             |   Y  |   U  |   I  |   O  |   P  |   \  |
   * |------+------+------+------+------+------|             |------+------+------+------+------+------|
   * |FN(CAPS)| A  |   S  |   D  |   F  |   G  |             |   H  |   J  |   K  |   L  |   ;  | Enter|
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
   * | Sft[ |   Z  |   X  |   C  |   V  |   B  |RGBTOG|RGBRST|   N  |   M  |   ,  |   .  |   /  | Sft] |
   * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
   * | Ctl- |  Win | LOWER| RAISE| Alt  | Space|RGBRMOD|RGBMOD|Space| Left |  Up  | Down | Right| Ctl= |
   * `-------------------------------------------------------------------------------------------------'
   */
  [_QWERTY] = EXPAND_LAYOUT( \
      _________________QWERTY_L1_________________,                      _________________QWERTY_R1_________________, \
      _________________QWERTY_L2_________________,                      _________________QWERTY_R2_________________, \
      _________________QWERTY_L3_________________,                      _________________QWERTY_R3_________________, \
      _________________QWERTY_L4_________________,  RGB_TOG,  RGBRST,   _________________QWERTY_R4_________________, \
      _________________QWERTY_L5_________________,  RGB_RMOD, RGB_MOD,  _________________QWERTY_R5_________________ \
  ),

#ifndef GAMELAYER_DISABLE
  [_GAME] = EXPAND_LAYOUT( \
      ___________________GAME_L1_________________,                      ___________________GAME_R1_________________, \
      ___________________GAME_L2_________________,                      ___________________GAME_R2_________________, \
      ___________________GAME_L3_________________,                      ___________________GAME_R3_________________, \
      ___________________GAME_L4_________________,  RGB_TOG,  RGBRST,   ___________________GAME_R4_________________, \
      ___________________GAME_L5_________________,  RGB_RMOD, RGB_MOD,  ___________________GAME_R5_________________ \
  ),
#endif

  [_LOWER] = EXPAND_LAYOUT( \
      __________________LOWER_L1_________________,                      __________________LOWER_R1_________________, \
      __________________LOWER_L2_________________,                      __________________LOWER_R2_________________, \
      __________________LOWER_L3_________________,                      __________________LOWER_R3_________________, \
      __________________LOWER_L4_________________,  _______,  _______,  __________________LOWER_R4_________________, \
      __________________LOWER_L5_________________,  _______,  _______,  __________________LOWER_R5_________________ \
  ),

  [_RAISE] = EXPAND_LAYOUT( \
      __________________RAISE_L1_________________,                      __________________RAISE_R1_________________, \
      __________________RAISE_L2_________________,                      __________________RAISE_R2_________________, \
      __________________RAISE_L3_________________,                      __________________RAISE_R3_________________, \
      __________________RAISE_L4_________________,  _______,  _______,  __________________RAISE_R4_________________, \
      __________________RAISE_L5_________________,  _______,  _______,  __________________RAISE_R5_________________ \
  ),

#ifdef TRILAYER_ENABLED
  [_ADJUST] = EXPAND_LAYOUT( \
      _________________ADJUST_L1_________________,                      _________________ADJUST_R1_________________, \
      _________________ADJUST_L2_________________,                      _________________ADJUST_R2_________________, \
      _________________ADJUST_L3_________________,                      _________________ADJUST_R3_________________, \
      _________________ADJUST_L4_________________,  _______,  _______,  _________________ADJUST_R4_________________, \
      _________________ADJUST_L5_________________,  _______,  _______,  _________________ADJUST_R5_________________ \
  ),
#endif
};