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#include QMK_KEYBOARD_H
//Tap Dance Declarations
enum {
TD_BL = 0
};
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
// noop
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
// single tap - step through backlight
backlight_step();
break;
#ifdef BACKLIGHT_BREATHING
case 2:
// double tap - toggle breathing
breathing_toggle();
break;
case 3:
//tripple tap - do some pulse stuff
breathing_pulse();
break;
#endif
default:
// more - nothing
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( TD(TD_BL) )
};
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