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/*
Copyright 2015 Álvaro "Gondolindrim" Volpato <gondolindrim@acheronproject.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
#define MATRIX_COL_PINS { B12, A2 , A1 , A0 , F1 , F0 , B11, B10, B2 , B1 , B0 , A7 , C15, C14}
#define MATRIX_ROW_PINS { B9 , C13, A3 , B14, A8}
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN A6
#define BACKLIGHT_PWM_DRIVER PWMD3
#define BACKLIGHT_PWM_CHANNEL 1
#define BACKLIGHT_PAL_MODE 1
#define BACKLIGHT_LEVELS 6
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN B15
#define RGBLED_NUM 16
#define RGBLIGHT_LIMIT_VAL 200
#define RGBLIGHT_SLEEP
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_RGB_TEST
#define RGBLIGHT_EFFECT_ALTERNATING
#define RGBLIGHT_EFFECT_TWINKLE
#define ENCODERS_PAD_A { A5 }
#define ENCODERS_PAD_B { A4 }
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
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