// Copyright 2022 Joshua Diamond josh@windowoffire.com (@spidey3) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H #include "spidey3.h" #include "velocikey.h" #include <lib/lib8tion/lib8tion.h> uint32_t rgb_mode; uint16_t rgb_hue; uint8_t rgb_sat; uint8_t rgb_val; bool rgb_saved = 0; extern bool spi_gflock; extern uint16_t spi_replace_mode; static void set_rgb_default(void) { rgblight_enable(); rgblight_sethsv(RGBLIGHT_DEFAULT_HUE, RGBLIGHT_DEFAULT_SAT, RGBLIGHT_DEFAULT_VAL); rgblight_mode(RGBLIGHT_DEFAULT_MODE); #ifdef VELOCIKEY_ENABLE if (velocikey_enabled()) velocikey_toggle(); #endif } // clang-format off // Convenience macros #define NONE { RGBLIGHT_END_SEGMENTS } #define CORNER_BL(color) { 0, 1, color } #define CORNER_BR(color) { RGBLED_NUM / 2 - 1, 1, color } #define CORNER_FR(color) { RGBLED_NUM / 2, 1, color } #define CORNER_FL(color) { RGBLED_NUM - 1, 1, color } #define CORNERS(color) {0, 1, color}, {RGBLED_NUM / 2 - 1, 2, color}, { RGBLED_NUM - 1, 1, color } #define FRONT(inset, color) { RGBLED_NUM / 2 + inset, RGBLED_NUM / 2 - 2 * inset, color } #define BACK(inset, color) { inset, RGBLED_NUM / 2 - 2 * inset, color } const rgblight_segment_t PROGMEM _none[] = NONE; #define LAYER_OFFSET 0 // No indicator for base layer const rgblight_segment_t PROGMEM _layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_MAGENTA)); // _NUMPAD const rgblight_segment_t PROGMEM _layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_GREEN)); // _FN #define LOCK_OFFSET 3 const rgblight_segment_t PROGMEM _numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(3, HSV_YELLOW)); const rgblight_segment_t PROGMEM _capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FL(HSV_AZURE)); const rgblight_segment_t PROGMEM _scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_FR(HSV_ORANGE)); #define MISC_OFFSET 6 const rgblight_segment_t PROGMEM _gflock_layer[] = RGBLIGHT_LAYER_SEGMENTS(BACK(1, HSV_ORANGE)); const rgblight_segment_t PROGMEM _glyphreplace_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_ORANGE)); #define ACK_OFFSET 8 const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_RED)); const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_GREEN)); const rgblight_segment_t PROGMEM _meh_layer[] = RGBLIGHT_LAYER_SEGMENTS(FRONT(1, HSV_YELLOW)); const rgblight_segment_t PROGMEM _huh_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNERS(HSV_YELLOW), FRONT(1, HSV_BLUE), BACK(1, HSV_BLUE)); #define UNICODE_OFFSET 12 const rgblight_segment_t PROGMEM _uc_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_PURPLE)); // No indicator for UC_LNX // UC_WIN disabled in config.h // UC_BSD not implemented const rgblight_segment_t PROGMEM _uc_winc_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_CYAN)); const rgblight_segment_t PROGMEM _uc_emacs_layer[] = RGBLIGHT_LAYER_SEGMENTS(CORNER_BR(HSV_GREEN)); // Now define the array of layers. Higher numbered layers take precedence. const rgblight_segment_t *const PROGMEM _rgb_layers[] = { [LAYER_OFFSET + _BASE] = _none, [LAYER_OFFSET + _NUMPAD] = _layer1_layer, [LAYER_OFFSET + _FN] = _layer2_layer, [LOCK_OFFSET + USB_LED_NUM_LOCK] = _numlock_layer, [LOCK_OFFSET + USB_LED_CAPS_LOCK] = _capslock_layer, [LOCK_OFFSET + USB_LED_SCROLL_LOCK] = _scrolllock_layer, [MISC_OFFSET + 0] = _gflock_layer, [MISC_OFFSET + 1] = _glyphreplace_layer, [ACK_OFFSET + ACK_NO] = _no_layer, [ACK_OFFSET + ACK_YES] = _yes_layer, [ACK_OFFSET + ACK_MEH] = _meh_layer, [ACK_OFFSET + ACK_HUH] = _huh_layer, [UNICODE_OFFSET + UC_MAC] = _uc_mac_layer, [UNICODE_OFFSET + UC_LNX] = _none, [UNICODE_OFFSET + UC_WIN] = _none, [UNICODE_OFFSET + UC_BSD] = _none, [UNICODE_OFFSET + UC_WINC] = _uc_winc_layer, [UNICODE_OFFSET + UC_EMACS] = _uc_emacs_layer, [UNICODE_OFFSET + UC__COUNT] = NULL }; // clang-format on const uint8_t PROGMEM _n_rgb_layers = ARRAY_SIZE(_rgb_layers) - 1; void clear_rgb_layers() { for (uint8_t i = 0; i < _n_rgb_layers; i++) { rgblight_set_layer_state(i, false); } } void do_rgb_layers(layer_state_t state, uint8_t start, uint8_t end) { for (uint8_t i = start; i < end; i++) { bool is_on = layer_state_cmp(state, i); rgblight_set_layer_state(LAYER_OFFSET + i, is_on); } } void do_rgb_unicode(uint8_t uc_mode) { for (uint8_t i = 0; i < UC__COUNT; i++) { bool is_on = i == uc_mode; rgblight_set_layer_state(UNICODE_OFFSET + i, is_on); } } void do_rgb_all(void) { do_rgb_layers(default_layer_state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR); do_rgb_layers(layer_state, LAYER_BASE_REGULAR, LAYER_BASE_END); do_rgb_unicode(get_unicode_input_mode()); rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock); rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL); } // flags. 0 = no change, 1 = increment, -1 = decrement. int8_t change_hue = 0; int8_t change_sat = 0; int8_t change_val = 0; // timer to control color change speed uint16_t change_timer = 0; const uint16_t change_tick = 15; extern rgblight_config_t rgblight_config; extern rgblight_status_t rgblight_status; #if defined(RGBLIGHT_STARTUP_ANIMATION) # define STARTUP_ANIMATION_SATURATION 200 # define STARTUP_ANIMATION_VALUE 255 # define STARTUP_ANIMATION_FADE_STEP 5 # define STARTUP_ANIMATION_CYCLE_STEP 2 # define STARTUP_ANIMATION_RAMP_TO_STEPS 70 # define STARTUP_ANIMATION_STEP_TIME 10 # define STARTUP_ANIMATION_INITIAL_DELAY 0 // milliseconds, must be < 255 * STEP_TIME // clang-format off typedef enum { DISABLED, WAITING, RESTART, START, FADE_OLD, FADE_IN, CYCLE, RAMP_DOWN, RAMP_TO, CLEAN_UP, DONE } startup_animation_state_t; // clang-format on static rgblight_config_t old_config; static uint8_t old_base_mode; static startup_animation_state_t startup_animation_state = DISABLED; static uint16_t rgblight_startup_loop_timer; void startup_animation_init(void) { old_config.raw = rgblight_config.raw; old_base_mode = rgblight_status.base_mode; if (!old_config.enable) rgblight_enable_noeeprom(); } #endif void keyboard_post_init_user_rgb(void) { // Enable the LED layers rgblight_layers = _rgb_layers; do_rgb_all(); #if defined(RGBLIGHT_STARTUP_ANIMATION) startup_animation_init(); startup_animation_state = STARTUP_ANIMATION_INITIAL_DELAY ? WAITING : START; #endif } void matrix_scan_user_rgb(void) { #if defined(RGBLIGHT_STARTUP_ANIMATION) if (startup_animation_state != DONE && is_keyboard_master()) { if (startup_animation_state == START || timer_elapsed(rgblight_startup_loop_timer) > STARTUP_ANIMATION_STEP_TIME) { static uint8_t counter; rgblight_startup_loop_timer = timer_read(); switch (startup_animation_state) { case WAITING: # ifdef STARTUP_ANIMATION_DEBUG dprintf("sua WAITING counter=%u\n", counter); # endif if (counter < STARTUP_ANIMATION_INITIAL_DELAY / STARTUP_ANIMATION_STEP_TIME) { counter++; } else { startup_animation_state = START; } break; case RESTART: # ifdef STARTUP_ANIMATION_DEBUG dprintln("sua RESTART"); # endif startup_animation_init(); case START: # ifdef STARTUP_ANIMATION_DEBUG dprintln("sua START"); # endif startup_animation_state = FADE_OLD; counter = old_config.val; // No break! Just roll into FADE_OLD in the same iteration... case FADE_OLD: # ifdef STARTUP_ANIMATION_DEBUG dprintf("sua FADE_OLD counter=%u\n", counter); # endif if (counter >= STARTUP_ANIMATION_FADE_STEP) { rgblight_sethsv_noeeprom(old_config.hue, old_config.sat, counter); counter -= STARTUP_ANIMATION_FADE_STEP; } else { counter = 0; startup_animation_state = FADE_IN; rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); } break; case FADE_IN: # ifdef STARTUP_ANIMATION_DEBUG dprintf("sua FADE_IN counter=%u\n", counter); # endif if (counter < STARTUP_ANIMATION_VALUE) { rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter); counter += STARTUP_ANIMATION_FADE_STEP; } else { counter = 255; startup_animation_state = CYCLE; } break; case CYCLE: # ifdef STARTUP_ANIMATION_DEBUG dprintf("sua CYCLE counter=%u\n", counter); # endif if (counter >= STARTUP_ANIMATION_CYCLE_STEP) { rgblight_sethsv_noeeprom((counter + old_config.hue) % 255, STARTUP_ANIMATION_SATURATION, STARTUP_ANIMATION_VALUE); counter -= STARTUP_ANIMATION_CYCLE_STEP; } else { if ( # ifdef RGBLIGHT_EFFECT_BREATHING (old_base_mode == RGBLIGHT_MODE_BREATHING) || # endif # ifdef RGBLIGHT_EFFECT_SNAKE (old_base_mode == RGBLIGHT_MODE_SNAKE) || # endif # ifdef RGBLIGHT_EFFECT_KNIGHT (old_base_mode == RGBLIGHT_MODE_KNIGHT) || # endif # ifdef RGBLIGHT_EFFECT_TWINKLE (old_base_mode == RGBLIGHT_MODE_TWINKLE) || # endif !old_config.enable) { counter = STARTUP_ANIMATION_VALUE; startup_animation_state = RAMP_DOWN; } else if ( # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT (old_base_mode == RGBLIGHT_MODE_STATIC_GRADIENT) || # endif # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD (old_base_mode == RGBLIGHT_MODE_RAINBOW_MOOD) || # endif # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL (old_base_mode == RGBLIGHT_MODE_RAINBOW_SWIRL) || # endif # ifdef RGBLIGHT_EFFECT_RAINBOW_CHRISTMAS (old_base_mode == RGBLIGHT_MODE_CHRISTMAS) || # endif # ifdef RGBLIGHT_EFFECT_RAINBOW_RGB_TEST (old_base_mode == RGBLIGHT_MODE_RGB_TEST) || # endif (old_base_mode == RGBLIGHT_MODE_STATIC_LIGHT)) { counter = 0; startup_animation_state = RAMP_TO; } else { startup_animation_state = CLEAN_UP; } } break; case RAMP_DOWN: # ifdef STARTUP_ANIMATION_DEBUG dprintf("sua RAMP_DOWN counter=%u\n", counter); # endif rgblight_sethsv_noeeprom(old_config.hue, STARTUP_ANIMATION_SATURATION, counter); if (counter >= STARTUP_ANIMATION_FADE_STEP) { counter -= STARTUP_ANIMATION_FADE_STEP; } else { startup_animation_state = CLEAN_UP; } break; case RAMP_TO: { # ifdef STARTUP_ANIMATION_DEBUG dprintf("sua RAMP_TO s=%u, v=%u, counter=%u\n", old_config.sat, old_config.val, counter); # endif uint8_t steps = STARTUP_ANIMATION_RAMP_TO_STEPS; if (counter < steps) { uint8_t s = STARTUP_ANIMATION_SATURATION + counter * (((float)old_config.sat - STARTUP_ANIMATION_SATURATION) / (float)steps); uint8_t v = STARTUP_ANIMATION_VALUE + counter * (((float)old_config.val - STARTUP_ANIMATION_VALUE) / (float)steps); rgblight_sethsv_noeeprom(old_config.hue, s, v); counter++; } else { startup_animation_state = CLEAN_UP; } } break; case CLEAN_UP: # ifdef STARTUP_ANIMATION_DEBUG dprintln("sua CLEAN_UP"); # endif rgblight_reload_from_eeprom(); startup_animation_state = DONE; # ifdef STARTUP_ANIMATION_DEBUG dprintln("sua DONE"); # endif break; default: break; } } } #endif if (change_hue != 0 || change_val != 0 || change_sat != 0) { if (timer_elapsed(change_timer) > change_tick) { HSV hsv = rgblight_get_hsv(); hsv.h += change_hue; hsv.s = change_sat > 0 ? qadd8(hsv.s, (uint8_t)change_sat) : qsub8(hsv.s, (uint8_t)-change_sat); hsv.v = change_val > 0 ? qadd8(hsv.v, (uint8_t)change_val) : qsub8(hsv.v, (uint8_t)-change_val); rgblight_sethsv_noeeprom(hsv.h, hsv.s, hsv.v); change_timer = timer_read(); } } } void shutdown_user_rgb(void) { clear_rgb_layers(); rgblight_enable_noeeprom(); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); for (int i = 0; i < RGBLED_NUM; i++) { rgblight_setrgb_at(0xFF, 0x80 * (i % 2), 0, i); } } layer_state_t default_layer_state_set_user_rgb(layer_state_t state) { do_rgb_layers(state, LAYER_BASE_DEFAULT, LAYER_BASE_REGULAR); return state; } layer_state_t layer_state_set_user_rgb(layer_state_t state) { do_rgb_layers(state, LAYER_BASE_REGULAR, LAYER_BASE_END); return state; } bool led_update_user_rgb(led_t led_state) { rgblight_set_layer_state(LOCK_OFFSET + USB_LED_NUM_LOCK, led_state.num_lock); rgblight_set_layer_state(LOCK_OFFSET + USB_LED_CAPS_LOCK, led_state.caps_lock); rgblight_set_layer_state(LOCK_OFFSET + USB_LED_SCROLL_LOCK, led_state.scroll_lock); return true; } #if defined(UNICODE_COMMON_ENABLE) void unicode_input_mode_set_user_rgb(uint8_t input_mode) { rgb_layer_ack(ACK_MEH); do_rgb_unicode(input_mode); } #endif void rgb_layer_ack_yn(bool yn) { rgb_layer_ack(yn ? ACK_YES : ACK_NO); } void rgb_layer_ack(layer_ack_t n) { uint8_t layer = ACK_OFFSET + n; rgblight_blink_layer(layer, RGB_LAYER_ACK_DURATION); } extern keymap_config_t keymap_config; extern rgblight_config_t rgblight_config; bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { switch (keycode) { // clang-format off case SPI_GLO: set_rgb_default(); return false; case RGB_HUI: change_timer = timer_read(); change_hue = 1; return false; case RGB_HUD: change_timer = timer_read(); change_hue = -1; return false; case RGB_SAI: change_timer = timer_read(); change_sat = 1; return false; case RGB_SAD: change_timer = timer_read(); change_sat = -1; return false; case RGB_VAI: change_timer = timer_read(); change_val = 1; return false; case RGB_VAD: change_timer = timer_read(); change_val = -1; return false; // clang-format on } } else { bool rgb_done = false; switch (keycode) { case RGB_HUI: case RGB_HUD: change_hue = 0; rgb_done = true; break; case RGB_SAI: case RGB_SAD: change_sat = 0; rgb_done = true; break; case RGB_VAI: case RGB_VAD: change_val = 0; rgb_done = true; break; } if (rgb_done) { HSV final = rgblight_get_hsv(); rgblight_sethsv(final.h, final.s, final.v); } } return true; } void post_process_record_user_rgb(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // Acks follow... case DEBUG: if (debug_matrix || debug_keyboard) rgb_layer_ack(ACK_HUH); else if (debug_enable) rgb_layer_ack(ACK_YES); else rgb_layer_ack(ACK_NO); break; case SPI_GFLOCK: rgb_layer_ack_yn(spi_gflock); rgblight_set_layer_state(MISC_OFFSET + 0, spi_gflock); break; case SPI_NORMAL ... SPI_FRAKTR: rgb_layer_ack_yn(spi_replace_mode != SPI_NORMAL); rgblight_set_layer_state(MISC_OFFSET + 1, spi_replace_mode != SPI_NORMAL); break; case RGB_TOG: // Hack - we only get called on the press for RGB_TOG, // but the flag is only flipped on the release... rgb_layer_ack_yn(!rgblight_config.enable); break; #ifdef VELOCIKEY_ENABLE case VLK_TOG: rgb_layer_ack_yn(velocikey_enabled()); break; #endif #ifdef NKRO_ENABLE case NK_TOGG: case NK_ON: case NK_OFF: rgb_layer_ack_yn(keymap_config.nkro); break; #endif } }