/* Copyright 2020 mtei
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include
#include
#include QMK_KEYBOARD_H
#include "pseudo_sprintf.h"
extern int current_default_layer;
//OLED update loop
#if defined(OLED_ENABLE)
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
if (is_keyboard_master()) {
return OLED_ROTATION_0;
} else {
return OLED_ROTATION_180;
}
}
#ifndef PSEUDO_SPRINTF_DEFINED
#include "pseudo_sprintf.c"
#endif
static void render_logo(void) {
static const char helix_logo[] PROGMEM = {
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
oled_write_P(helix_logo, false);
# if defined(RGBLIGHT_ENABLE) || defined(DEBUG_MATRIX_SCAN_RATE)
char buf[30];
char *bufp;
# endif
# ifdef RGBLIGHT_ENABLE
if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
bufp = sprint2d(buf, " LED ", rgblight_get_mode());
# ifdef DEBUG_MATRIX_SCAN_RATE
bufp = sprintd(bufp, " scan:", get_matrix_scan_rate());
# else
bufp = sprintd(bufp, ": ", rgblight_get_hue()/RGBLIGHT_HUE_STEP);
bufp = sprintd(bufp, ",", rgblight_get_sat()/RGBLIGHT_SAT_STEP);
bufp = sprintd(bufp, ",", rgblight_get_val()/RGBLIGHT_VAL_STEP);
bufp = sprints(bufp, " ");
# endif
oled_write(buf, false);
} else {
# ifdef DEBUG_MATRIX_SCAN_RATE
bufp = sprintd(buf, " scan:", get_matrix_scan_rate());
oled_write(buf, false);
# endif // DEBUG_MATRIX_SCAN_RATE
oled_write_P( PSTR("\n"), false);
}
# else // ifndef RGBLIGHT_ENABLE
# ifdef DEBUG_MATRIX_SCAN_RATE
bufp = sprintd(buf, " scan:", get_matrix_scan_rate());
bufp = sprints(bufp, " ");
oled_write(buf, false);
# endif
# endif // RGBLIGHT_ENABLE
}
/* weak reference */ __attribute__((weak)) extern const char *layer_names[];
/* weak reference */ __attribute__((weak)) extern const size_t num_of_layer_names;
void render_status(void) {
// Render to mode icon
static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
oled_write_P(os_logo[0][0], false);
oled_write_P(PSTR("\n"), false);
oled_write_P(os_logo[0][1], false);
} else {
oled_write_P(os_logo[1][0], false);
oled_write_P(PSTR("\n"), false);
oled_write_P(os_logo[1][1], false);
}
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
int name_num, max_name_num;
uint32_t lstate;
char buf[16];
max_name_num = 0;
if (layer_names != NULL) {
max_name_num = num_of_layer_names;
oled_write_P(layer_names[current_default_layer], false);
} else {
sprintd(buf, " layer:", current_default_layer);
oled_write(buf, false);
}
# ifdef DEBUG_MATRIX_SCAN_RATE
sprintd(buf, " scan:", get_matrix_scan_rate());
oled_write(buf, false);
# endif
oled_write_P(PSTR("\n"), false);
for (lstate = layer_state, name_num = 0; lstate; lstate >>=1, name_num++) {
if ((lstate & 1) != 0) {
if (name_num < max_name_num && layer_names[name_num]) {
oled_write_P(layer_names[name_num], false);
} else {
sprintd(buf, ":", name_num);
oled_write(buf, false);
}
}
}
oled_write_P(PSTR("\n"), false);
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUMLOCK ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCLK ") : PSTR(" "), false);
}
bool oled_task_user(void) {
# if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
# endif
if(is_keyboard_master()){
render_status();
}else{
render_logo();
}
return false;
}
#endif