/* Copyright 2018 sparrow666
* Copyright 2021 Jonathan Rascher
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/* OLED pet "Isda" (animated unicorn) featuring artwork by OpenGameArt user
* sparrow666, licensed under GPL v2.0.
*
* The animation is 32x72 pixels (9 lines tall).
*
* Runs faster the quicker you type. Shows LED indicator (Num/Caps/Scroll Lock)
* status in the bottom-right corner.
*
* Named after the goddess Ehlonna's personal unicorn in the first D&D campaign
* I ever played. :)
*
* Artwork source: https://opengameart.org/content/unicorn-2
*/
#include "bcat_oled_pet.h"
#include
#include
#include "bcat_oled.h"
#include "led.h"
#include "oled_driver.h"
#include "progmem.h"
#define NUM_FRAMES 4
#define FRAME_BYTES 288 /* (32 pixel) * (72 pixel) / (8 pixel/byte) */
uint16_t oled_pet_frame_bytes(void) { return FRAME_BYTES; }
uint8_t oled_pet_frame_lines(void) { return 9 /* (72 pixel) / (8 pixel/line) */; }
bool oled_pet_can_jump(void) { return false; }
uint16_t oled_pet_update_millis(const oled_keyboard_state_t *keyboard_state) {
static const uint16_t MIN_MILLIS = 75;
static const uint16_t MAX_MILLIS = 300;
static const uint8_t MAX_WPM = 150;
uint8_t wpm = keyboard_state->wpm;
if (wpm > MAX_WPM) {
wpm = MAX_WPM;
}
return MAX_MILLIS - (MAX_MILLIS - MIN_MILLIS) * wpm / MAX_WPM;
}
oled_pet_state_t oled_pet_next_state(oled_pet_state_t state, const oled_keyboard_state_t *keyboard_state) {
/* When the user stops typing, cycle the animation to frame 0 and stop. */
return state != 0 || keyboard_state->wpm > 0 ? (state + 1) % NUM_FRAMES : 0;
}
void oled_pet_post_render(uint8_t col, uint8_t line, const oled_keyboard_state_t *keyboard_state, bool redraw) {
/* Draws LED indicator status in the bottom-right corner of the OLED pet,
* atop the animation frame. Redrawn only when necessary, e.g., when LED
* status changes or the animation itself updated (which overwrites any
* previously drawn indicators).
*/
static led_t prev_leds = {.raw = 0};
led_t leds = keyboard_state->leds;
if (redraw || leds.raw != prev_leds.raw) {
oled_set_cursor(col + 4, line + 4);
oled_write_char(leds.num_lock ? 'N' : ' ', /*invert=*/false);
oled_set_cursor(col + 4, line + 6);
oled_write_char(leds.caps_lock ? 'C' : ' ', /*invert=*/false);
oled_set_cursor(col + 4, line + 8);
oled_write_char(leds.scroll_lock ? 'S' : ' ', /*invert=*/false);
prev_leds = leds;
}
}
const char *oled_pet_frame(oled_pet_state_t state) {
static const char PROGMEM FRAMES[NUM_FRAMES][FRAME_BYTES] = {
// clang-format off
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},
// clang-format on
};
return FRAMES[state];
}