/* Copyright 2016-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "quantum.h" #include "magic.h" #ifdef BLUETOOTH_ENABLE # include "outputselect.h" #endif #ifdef BACKLIGHT_ENABLE # include "backlight.h" #endif #ifdef API_ENABLE # include "api.h" #endif #ifdef MIDI_ENABLE # include "process_midi.h" #endif #ifdef VELOCIKEY_ENABLE # include "velocikey.h" #endif #ifdef HAPTIC_ENABLE # include "haptic.h" #endif #ifdef AUDIO_ENABLE # ifndef GOODBYE_SONG # define GOODBYE_SONG SONG(GOODBYE_SOUND) # endif float goodbye_song[][2] = GOODBYE_SONG; # ifdef DEFAULT_LAYER_SONGS float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS; # endif # ifdef SENDSTRING_BELL float bell_song[][2] = SONG(TERMINAL_SOUND); # endif #endif #ifdef AUTO_SHIFT_ENABLE # include "process_auto_shift.h" #endif static void do_code16(uint16_t code, void (*f)(uint8_t)) { switch (code) { case QK_MODS ... QK_MODS_MAX: break; default: return; } uint8_t mods_to_send = 0; if (code & QK_RMODS_MIN) { // Right mod flag is set if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL); if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT); if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT); if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI); } else { if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL); if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT); if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT); if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI); } f(mods_to_send); } void register_code16(uint16_t code) { if (IS_MOD(code) || code == KC_NO) { do_code16(code, register_mods); } else { do_code16(code, register_weak_mods); } register_code(code); } void unregister_code16(uint16_t code) { unregister_code(code); if (IS_MOD(code) || code == KC_NO) { do_code16(code, unregister_mods); } else { do_code16(code, unregister_weak_mods); } } void tap_code16(uint16_t code) { register_code16(code); #if TAP_CODE_DELAY > 0 wait_ms(TAP_CODE_DELAY); #endif unregister_code16(code); } __attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; } __attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); } __attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; } __attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); } __attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {} void reset_keyboard(void) { clear_keyboard(); #if defined(MIDI_ENABLE) && defined(MIDI_BASIC) process_midi_all_notes_off(); #endif #ifdef AUDIO_ENABLE # ifndef NO_MUSIC_MODE music_all_notes_off(); # endif uint16_t timer_start = timer_read(); PLAY_SONG(goodbye_song); shutdown_user(); while (timer_elapsed(timer_start) < 250) wait_ms(1); stop_all_notes(); #else shutdown_user(); wait_ms(250); #endif #ifdef HAPTIC_ENABLE haptic_shutdown(); #endif bootloader_jump(); } /* Convert record into usable keycode via the contained event. */ uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) { return get_event_keycode(record->event, update_layer_cache); } /* Convert event into usable keycode. Checks the layer cache to ensure that it * retains the correct keycode after a layer change, if the key is still pressed. * "update_layer_cache" is to ensure that it only updates the layer cache when * appropriate, otherwise, it will update it and cause layer tap (and other keys) * from triggering properly. */ uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) { #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) /* TODO: Use store_or_get_action() or a similar function. */ if (!disable_action_cache) { uint8_t layer; if (event.pressed && update_layer_cache) { layer = layer_switch_get_layer(event.key); update_source_layers_cache(event.key, layer); } else { layer = read_source_layers_cache(event.key); } return keymap_key_to_keycode(layer, event.key); } else #endif return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key); } /* Get keycode, and then call keyboard function */ void post_process_record_quantum(keyrecord_t *record) { uint16_t keycode = get_record_keycode(record, false); post_process_record_kb(keycode, record); } /* Core keycode function, hands off handling to other functions, then processes internal quantum keycodes, and then processes ACTIONs. */ bool process_record_quantum(keyrecord_t *record) { uint16_t keycode = get_record_keycode(record, true); // This is how you use actions here // if (keycode == KC_LEAD) { // action_t action; // action.code = ACTION_DEFAULT_LAYER_SET(0); // process_action(record, action); // return false; // } #ifdef VELOCIKEY_ENABLE if (velocikey_enabled() && record->event.pressed) { velocikey_accelerate(); } #endif #ifdef WPM_ENABLE if (record->event.pressed) { update_wpm(keycode); } #endif #ifdef TAP_DANCE_ENABLE preprocess_tap_dance(keycode, record); #endif if (!( #if defined(KEY_LOCK_ENABLE) // Must run first to be able to mask key_up events. process_key_lock(&keycode, record) && #endif #if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL) // Must run asap to ensure all keypresses are recorded. process_dynamic_macro(keycode, record) && #endif #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY) process_clicky(keycode, record) && #endif // AUDIO_CLICKY #ifdef HAPTIC_ENABLE process_haptic(keycode, record) && #endif // HAPTIC_ENABLE #if defined(VIA_ENABLE) process_record_via(keycode, record) && #endif process_record_kb(keycode, record) && #if defined(SEQUENCER_ENABLE) process_sequencer(keycode, record) && #endif #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED) process_midi(keycode, record) && #endif #ifdef AUDIO_ENABLE process_audio(keycode, record) && #endif #if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE) process_backlight(keycode, record) && #endif #ifdef STENO_ENABLE process_steno(keycode, record) && #endif #if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE) process_music(keycode, record) && #endif #ifdef TAP_DANCE_ENABLE process_tap_dance(keycode, record) && #endif #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) process_unicode_common(keycode, record) && #endif #ifdef LEADER_ENABLE process_leader(keycode, record) && #endif #ifdef COMBO_ENABLE process_combo(keycode, record) && #endif #ifdef PRINTING_ENABLE process_printer(keycode, record) && #endif #ifdef AUTO_SHIFT_ENABLE process_auto_shift(keycode, record) && #endif #ifdef TERMINAL_ENABLE process_terminal(keycode, record) && #endif #ifdef SPACE_CADET_ENABLE process_space_cadet(keycode, record) && #endif #ifdef MAGIC_KEYCODE_ENABLE process_magic(keycode, record) && #endif #ifdef GRAVE_ESC_ENABLE process_grave_esc(keycode, record) && #endif #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) process_rgb(keycode, record) && #endif #ifdef JOYSTICK_ENABLE process_joystick(keycode, record) && #endif true)) { return false; } if (record->event.pressed) { switch (keycode) { #ifndef NO_RESET case RESET: reset_keyboard(); return false; #endif #ifndef NO_DEBUG case DEBUG: debug_enable ^= 1; if (debug_enable) { print("DEBUG: enabled.\n"); } else { print("DEBUG: disabled.\n"); } #endif return false; case EEPROM_RESET: eeconfig_init(); return false; #ifdef VELOCIKEY_ENABLE case VLK_TOG: velocikey_toggle(); return false; #endif #ifdef BLUETOOTH_ENABLE case OUT_AUTO: set_output(OUTPUT_AUTO); return false; case OUT_USB: set_output(OUTPUT_USB); return false; case OUT_BT: set_output(OUTPUT_BLUETOOTH); return false; #endif #ifndef NO_ACTION_ONESHOT case ONESHOT_TOGGLE: oneshot_toggle(); break; case ONESHOT_ENABLE: oneshot_enable(); break; case ONESHOT_DISABLE: oneshot_disable(); break; #endif } } return process_action_kb(record); } void set_single_persistent_default_layer(uint8_t default_layer) { #if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS) PLAY_SONG(default_layer_songs[default_layer]); #endif eeconfig_update_default_layer(1U << default_layer); default_layer_set(1U << default_layer); } layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_t mask12 = (1UL << layer1) | (1UL << layer2); layer_state_t mask3 = 1UL << layer3; return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3); } void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); } void matrix_init_quantum() { magic(); #if defined(LED_NUM_LOCK_PIN) || defined(LED_CAPS_LOCK_PIN) || defined(LED_SCROLL_LOCK_PIN) || defined(LED_COMPOSE_PIN) || defined(LED_KANA_PIN) // TODO: remove calls to led_init_ports from keyboards and remove ifdef led_init_ports(); #endif #ifdef BACKLIGHT_ENABLE backlight_init_ports(); #endif #ifdef AUDIO_ENABLE audio_init(); #endif #ifdef LED_MATRIX_ENABLE led_matrix_init(); #endif #ifdef RGB_MATRIX_ENABLE rgb_matrix_init(); #endif #if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) unicode_input_mode_init(); #endif #ifdef HAPTIC_ENABLE haptic_init(); #endif #if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE) set_output(OUTPUT_AUTO); #endif matrix_init_kb(); } void matrix_scan_quantum() { #if defined(AUDIO_ENABLE) // There are some tasks that need to be run a little bit // after keyboard startup, or else they will not work correctly // because of interaction with the USB device state, which // may still be in flux... // // At the moment the only feature that needs this is the // startup song. static bool delayed_tasks_run = false; static uint16_t delayed_task_timer = 0; if (!delayed_tasks_run) { if (!delayed_task_timer) { delayed_task_timer = timer_read(); } else if (timer_elapsed(delayed_task_timer) > 300) { audio_startup(); delayed_tasks_run = true; } } #endif #if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE) matrix_scan_music(); #endif #ifdef SEQUENCER_ENABLE matrix_scan_sequencer(); #endif #ifdef TAP_DANCE_ENABLE matrix_scan_tap_dance(); #endif #ifdef COMBO_ENABLE matrix_scan_combo(); #endif #ifdef LED_MATRIX_ENABLE led_matrix_task(); #endif #ifdef WPM_ENABLE decay_wpm(); #endif #ifdef HAPTIC_ENABLE haptic_task(); #endif #ifdef DIP_SWITCH_ENABLE dip_switch_read(false); #endif #ifdef AUTO_SHIFT_ENABLE autoshift_matrix_scan(); #endif matrix_scan_kb(); } #ifdef HD44780_ENABLED # include "hd44780.h" #endif void api_send_unicode(uint32_t unicode) { #ifdef API_ENABLE uint8_t chunk[4]; dword_to_bytes(unicode, chunk); MT_SEND_DATA(DT_UNICODE, chunk, 5); #endif } //------------------------------------------------------------------------------ // Override these functions in your keymap file to play different tunes on // different events such as startup and bootloader jump __attribute__((weak)) void startup_user() {} __attribute__((weak)) void shutdown_user() {}