/* Copyright 2016 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "process_leader.h"
#include
#ifndef LEADER_TIMEOUT
# define LEADER_TIMEOUT 300
#endif
__attribute__((weak)) void leader_start_user(void) {}
__attribute__((weak)) void leader_end_user(void) {}
// Leader key stuff
bool leading = false;
uint16_t leader_time = 0;
uint16_t leader_sequence[5] = {0, 0, 0, 0, 0};
uint8_t leader_sequence_size = 0;
void leader_start(void) {
if (leading) {
return;
}
leader_start_user();
leading = true;
leader_time = timer_read();
leader_sequence_size = 0;
memset(leader_sequence, 0, sizeof(leader_sequence));
}
void leader_end(void) {
leader_end_user();
}
bool process_leader(uint16_t keycode, keyrecord_t *record) {
// Leader key set-up
if (record->event.pressed) {
if (leading) {
#ifndef LEADER_NO_TIMEOUT
if (timer_elapsed(leader_time) < LEADER_TIMEOUT)
#endif // LEADER_NO_TIMEOUT
{
#ifndef LEADER_KEY_STRICT_KEY_PROCESSING
if (IS_QK_MOD_TAP(keycode)) {
keycode = QK_MOD_TAP_GET_TAP_KEYCODE(keycode);
} else if (IS_QK_LAYER_TAP(keycode)) {
keycode = QK_LAYER_TAP_GET_TAP_KEYCODE(keycode);
}
#endif // LEADER_KEY_STRICT_KEY_PROCESSING
if (leader_sequence_size < ARRAY_SIZE(leader_sequence)) {
leader_sequence[leader_sequence_size] = keycode;
leader_sequence_size++;
} else {
leading = false;
leader_end_user();
return true;
}
#ifdef LEADER_PER_KEY_TIMING
leader_time = timer_read();
#endif
return false;
}
} else {
if (keycode == QK_LEADER) {
leader_start();
}
}
}
return true;
}