/* * Copyright 2018 Jack Humbert <jack.humb@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "encoder.h" #ifdef SPLIT_KEYBOARD # include "split_util.h" #endif // for memcpy #include <string.h> #if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION) # define ENCODER_RESOLUTION 4 #endif #if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B) # error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B" #endif #define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a) / sizeof(pin_t)) static pin_t encoders_pad_a[] = ENCODERS_PAD_A; static pin_t encoders_pad_b[] = ENCODERS_PAD_B; #ifdef ENCODER_RESOLUTIONS static uint8_t encoder_resolutions[] = ENCODER_RESOLUTIONS; #endif #ifndef ENCODER_DIRECTION_FLIP # define ENCODER_CLOCKWISE true # define ENCODER_COUNTER_CLOCKWISE false #else # define ENCODER_CLOCKWISE false # define ENCODER_COUNTER_CLOCKWISE true #endif static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0}; static uint8_t encoder_state[NUMBER_OF_ENCODERS] = {0}; static int8_t encoder_pulses[NUMBER_OF_ENCODERS] = {0}; #ifdef SPLIT_KEYBOARD // right half encoders come over as second set of encoders static uint8_t encoder_value[NUMBER_OF_ENCODERS * 2] = {0}; // row offsets for each hand static uint8_t thisHand, thatHand; #else static uint8_t encoder_value[NUMBER_OF_ENCODERS] = {0}; #endif __attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return true; } __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) { return encoder_update_user(index, clockwise); } void encoder_init(void) { #if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) if (!isLeftHand) { const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT; const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT; # if defined(ENCODER_RESOLUTIONS_RIGHT) const uint8_t encoder_resolutions_right[] = ENCODER_RESOLUTIONS_RIGHT; # endif for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { encoders_pad_a[i] = encoders_pad_a_right[i]; encoders_pad_b[i] = encoders_pad_b_right[i]; # if defined(ENCODER_RESOLUTIONS_RIGHT) encoder_resolutions[i] = encoder_resolutions_right[i]; # endif } } #endif for (int i = 0; i < NUMBER_OF_ENCODERS; i++) { setPinInputHigh(encoders_pad_a[i]); setPinInputHigh(encoders_pad_b[i]); encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); } #ifdef SPLIT_KEYBOARD thisHand = isLeftHand ? 0 : NUMBER_OF_ENCODERS; thatHand = NUMBER_OF_ENCODERS - thisHand; #endif } static bool encoder_update(uint8_t index, uint8_t state) { bool changed = false; uint8_t i = index; #ifdef ENCODER_RESOLUTIONS uint8_t resolution = encoder_resolutions[i]; #else uint8_t resolution = ENCODER_RESOLUTION; #endif #ifdef SPLIT_KEYBOARD index += thisHand; #endif encoder_pulses[i] += encoder_LUT[state & 0xF]; if (encoder_pulses[i] >= resolution) { encoder_value[index]++; changed = true; encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE); } if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise encoder_value[index]--; changed = true; encoder_update_kb(index, ENCODER_CLOCKWISE); } encoder_pulses[i] %= resolution; #ifdef ENCODER_DEFAULT_POS if ((state & 0x3) == ENCODER_DEFAULT_POS) { encoder_pulses[i] = 0; } #endif return changed; } bool encoder_read(void) { bool changed = false; for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { encoder_state[i] <<= 2; encoder_state[i] |= (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); changed |= encoder_update(i, encoder_state[i]); } return changed; } #ifdef SPLIT_KEYBOARD void last_encoder_activity_trigger(void); void encoder_state_raw(uint8_t* slave_state) { memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * NUMBER_OF_ENCODERS); } void encoder_update_raw(uint8_t* slave_state) { bool changed = false; for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { uint8_t index = i + thatHand; int8_t delta = slave_state[i] - encoder_value[index]; while (delta > 0) { delta--; encoder_value[index]++; changed = true; encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE); } while (delta < 0) { delta++; encoder_value[index]--; changed = true; encoder_update_kb(index, ENCODER_CLOCKWISE); } } // Update the last encoder input time -- handled external to encoder_read() when we're running a split if (changed) last_encoder_activity_trigger(); } #endif