/* Copyright 2021 QMK * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <stdint.h> #include <stdbool.h> #include "wait.h" #include "matrix.h" #include "bootloader.h" #include "debug.h" #include "keymap.h" #include "host.h" #include "action_layer.h" #include "eeconfig.h" #include "bootmagic.h" keymap_config_t keymap_config; __attribute__((weak)) void bootmagic(void) {} /** \brief Magic * * FIXME: Needs doc */ void magic(void) { /* check signature */ if (!eeconfig_is_enabled()) { eeconfig_init(); } /* init globals */ debug_config.raw = eeconfig_read_debug(); keymap_config.raw = eeconfig_read_keymap(); bootmagic(); /* read here just incase bootmagic process changed its value */ layer_state_t default_layer = (layer_state_t)eeconfig_read_default_layer(); default_layer_set(default_layer); /* Also initialize layer state to trigger callback functions for layer_state */ layer_state_set_kb((layer_state_t)layer_state); }