#include QMK_KEYBOARD_H enum layers { _NUMPAD, _GAMEPAD, _FN }; static bool is_p0_pressed; static bool is_p7_pressed; static bool is_pmns_pressed; #define TGGAME TG(_GAMEPAD) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMPAD] = LAYOUT_ortho_4x4 ( KC_P7, KC_P8, KC_P9, KC_PMNS, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_P1, KC_P2, KC_P3, MO(_FN), KC_P0, KC_PDOT,KC_PSLS,KC_PAST ), [_GAMEPAD] = LAYOUT_ortho_4x4 ( KC_5, KC_6, KC_7, KC_8, KC_1, KC_2, KC_3, KC_4, KC_Q, KC_W, KC_E, _______, KC_A, KC_S, KC_D, KC_SPC ), [_FN] = LAYOUT_ortho_4x4 ( KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR, KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_Z, KC_X, KC_C, _______, KC_NLCK,_______,_______,TGGAME ) }; layer_state_t layer_state_set_user(layer_state_t state) { #ifdef JOTPAD16_LEDS writePin(JOTPAD16_LED1, (get_highest_layer(state) == _FN)); writePin(JOTPAD16_LED2, (get_highest_layer(state) == _GAMEPAD)); #endif return state; } bool led_update_user(led_t led_state) { // NumLock allways on if (!led_state.num_lock) { tap_code(KC_NUM_LOCK); } return true; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case KC_P0: is_p0_pressed = record->event.pressed; break; case KC_P7: is_p7_pressed = record->event.pressed; break; case KC_PMNS: is_pmns_pressed = record->event.pressed; break; }; return true; } void matrix_scan_user(void) { if (is_p0_pressed && is_p7_pressed && is_pmns_pressed) { reset_keyboard(); } }