/* Copyright 2015-2017 Jack Humbert * Copyright 2021 Jacob Jerrell <@jjerrell> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "jjerrell.h" enum planck_layers { _GAME_LOWER = LAYER_SAFE_RANGE, // _GAME_RAISE, }; #define LAYOUT_planck_plain(...) WRAPPER_ortho_4x12(__VA_ARGS__) // clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_WORKMAN] = LAYOUT_planck_base( __________________WORKMN_L1__________________, __________________WORKMN_R1__________________, __________________WORKMN_L2__________________, __________________WORKMN_R2__________________, __________________WORKMN_L3__________________, __________________WORKMN_R3__________________ ), /* Lower - Nav/Select/Nums * ,-----------------------------------------------------------------------------------. * | PGUP | BSPC | UP | DEL | PGDN | | | | 7 | 8 | 9 | * | * |------+------+------+------+------+------+------+------+------+------+------+------| * | HOME | LEFT | DOWN | RGHT | END | | | | 4 | 5 | 6 | / | * |------+------+------+------+------+------+------+------+------+------+------+------| * | ESC | TAB | | ENTR | | | | | 1 | 2 | 3 | - | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | held | SPACE | ENTR | 0 | . | , | + | * `-----------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT_planck_mods( __________________LOWER_L1___________________, XXXXXXX, XXXXXXX, __________________LOWER_R1___________________, __________________LOWER_L2___________________, XXXXXXX, XXXXXXX, __________________LOWER_R2___________________, __________________LOWER_L3___________________, XXXXXXX, XXXXXXX, __________________LOWER_R3___________________, _________________________________________PLANCK_LOWER_BOTTOM_ROW_________________________________________ ), /* Raise - Symbols * ,-----------------------------------------------------------------------------------. * | % | _ | [ | ] | ^ | | | ! | < | > | = | : | * |------+------+------+------+------+------+------+------+------+------+------+------| * | \ | / | { | } | * | | | ? | ( | ) | - | ; | * |------+------+------+------+------+------+------+------+------+------+------+------| * | # | $ | | | ~ | ` | | | @ | " | ' | + | & | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | LEAD | | | BSPC | SPACE | held | | | | | * `-----------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT_planck_common( __________________RAISE_L1___________________, __________________RAISE_R1___________________, __________________RAISE_L2___________________, __________________RAISE_R2___________________, __________________RAISE_L3___________________, __________________RAISE_R3___________________ ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | Make | Debug|Reset | | | | |MusMod|Mus On|MusOff|MidiOn|MidOff| * |------+------+------+------+------+------+------+------+------+------+------+------| * | Mute | Vol- | Vol+ | Play | Skip | | |Voice-| HUE+ | HUE- | SAT+ | SAT- | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Vrsn | AudOn|AudOff|CGswap|CGnorm| | |Voice+|RGBTog|RGBMod|BRGHT+|BRGHT-| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | held | | held | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_planck_common( __________________ADJUST_L1__________________, __________________ADJUST_R1__________________, __________________ADJUST_L2__________________, __________________ADJUST_R2__________________, __________________ADJUST_L3__________________, __________________ADJUST_R3__________________ ), [_GAME] = LAYOUT_planck_plain( __________________QWERTY_L1__________________, _______, _______, XXXXXXX, KC_9, KC_0, KC_MINS, KC_EQL, __________________QWERTY_L2__________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_5, KC_6, KC_7, KC_8, __________________QWERTY_L3__________________, XXXXXXX, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_LSFT, KC_LGUI, KC_LALT, KC_LCTL, LT(_LOWER, KC_BSPC), KC_SPC, XXXXXXX, LT(_WORKMAN, KC_ENT), MACRO_1, MACRO_2, MACRO_3, MACRO_4 ), [_GAME_LOWER] = LAYOUT_planck_plain( _______, _______, _______, _______, _______, _______, _______, _______, C(_______), C(_______), C(_______), C(_______), _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, C(_______), C(_______), C(_______), C(_______), _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, C(_______), C(_______), C(_______), C(_______), MACRO_1, MACRO_2, MACRO_3, MACRO_4, _______, _______, XXXXXXX, _______, MACRO_5, MACRO_6, MACRO_7, MACRO_8 ) }; // clang-format on bool muse_mode = false; uint8_t last_muse_note = 0; uint16_t muse_counter = 0; uint8_t muse_offset = 70; uint16_t muse_tempo = 50; #ifdef KEYBOARD_planck_ez void planck_ez_teeth_set(layer_state_t state) { switch (get_highest_layer(state)) { case _LOWER: planck_ez_left_led_level(40); break; case _RAISE: planck_ez_right_led_level(40); break; case _ADJUST: planck_ez_left_led_level(40); planck_ez_right_led_level(40); break; case _GAME_LOWER: planck_ez_left_led_level(20); break; // todo case _GAME_RAISE: // planck_ez_right_led_level(20); // break; case _WORKMAN: if (IS_LAYER_ON(_GAME)) { planck_ez_left_led_level(60); planck_ez_right_led_level(60); break; } default: planck_ez_left_led_off(); planck_ez_right_led_off(); break; } } layer_state_t layer_state_set_keymap(layer_state_t state) { planck_ez_left_led_off(); planck_ez_right_led_off(); state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER); planck_ez_teeth_set(state); return state; } #endif bool encoder_update(bool clockwise) { if (muse_mode) { if (IS_LAYER_ON(_RAISE)) { if (clockwise) { muse_offset++; } else { muse_offset--; } } else { if (clockwise) { muse_tempo+=1; } else { muse_tempo-=1; } } } else { if (clockwise) { # ifdef MOUSEKEY_ENABLE tap_code(KC_MS_WH_DOWN); # else tap_code(KC_PGDN); # endif } else { # ifdef MOUSEKEY_ENABLE tap_code(KC_MS_WH_UP); # else tap_code(KC_PGUP); # endif } } return true; } void dip_switch_update_keymap(uint8_t index, bool active) { switch (index) { case 0: { if (active) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } break; } case 1: if (active) { muse_mode = true; } else { muse_mode = false; } } } #ifdef AUDIO_ENABLE void matrix_scan_keymap(void) { if (muse_mode) { if (muse_counter == 0) { uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; if (muse_note != last_muse_note) { stop_note(compute_freq_for_midi_note(last_muse_note)); play_note(compute_freq_for_midi_note(muse_note), 0xF); last_muse_note = muse_note; } } muse_counter = (muse_counter + 1) % muse_tempo; } else { if (muse_counter) { stop_all_notes(); muse_counter = 0; } } } #endif bool music_mask_keymap(uint16_t keycode) { switch (keycode) { case _RAISE: case _LOWER: return false; default: return true; } }