/* Copyright 2015-2017 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H enum layers { _BASE, _GAME, _FN1, _FN2, _FN3, _ADJUST }; #define BASE DF(_BASE) #define GAME DF(_GAME) #define FN1 LT(_FN1, KC_BSPC) #define FN2 LT(_FN2, KC_ENT) #define FN3SPC LT(_FN3, KC_SPC) #define CTRLESC MT(MOD_LCTL, KC_ESC) #define CTRLMIN MT(MOD_RCTL, KC_MINS) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_ortho_4x12( KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, XXXXXXX, CTRLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, CTRLMIN, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX, KC_LGUI, FN1, FN3SPC, FN3SPC, FN2, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX ), [_GAME] = LAYOUT_ortho_4x12( KC_3, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_2, CTRLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_BSPC, KC_1, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_ENT, XXXXXXX, KC_LALT, XXXXXXX, XXXXXXX, _______, KC_SPC, XXXXXXX, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT ), [_FN1] = LAYOUT_ortho_4x12( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_PIPE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FN2] = LAYOUT_ortho_4x12( KC_GRV, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_LCBR, KC_RCBR, KC_QUES, KC_PLUS, _______, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LBRC, KC_RBRC, KC_SLSH, KC_EQL, KC_BSLS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_FN3] = LAYOUT_ortho_4x12( _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_BSPC, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_APP, _______, _______, _______, _______, KC_PGDN, KC_DEL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT_ortho_4x12( XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAME, BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX ) }; layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _FN1, _FN2, _ADJUST); };