#include <stdbool.h> #include QMK_KEYBOARD_H #include "action_layer.h" enum { BASE = 0, // Default layer ARROWS = 1, // Arrows and Fx keys layer MOUSE = 2, // Mouse movement and buttons layer PARENS = 3, // Parenthesis easy access layer TD_L = 0, // Tap dance index for left shift TD_R = 1 // Tap dance index for right shift }; // See the videck.png image for a visualization of the layout. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT_ergodox( // left hand KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_EQL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END, MO(PARENS), KC_A, KC_S, KC_D, KC_F, KC_G, TD(TD_L), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BSPC, KC_LCTL, KC_LALT, KC_VOLD, KC_VOLU, KC_MUTE, KC_ESC, KC_LGUI, TG(MOUSE), KC_SPC, KC_TAB, TG(ARROWS), // right hand KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_DEL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_R), KC_LBRC, KC_RBRC, KC_EQL, KC_RALT, KC_RCTL, KC_APP, KC_ESC, KC_INS, KC_SLCK, KC_ENT, KC_SPC ), [ARROWS] = LAYOUT_ergodox( // left hand KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, // right hand KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F12, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [MOUSE] = LAYOUT_ergodox( // left hand KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2, KC_NO, // right hand KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [PARENS] = LAYOUT_ergodox( // left hand KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_NO, // right hand KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCBR, KC_RCBR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ) }; typedef void (*videck_tap_dance_trigger_t) (const uint16_t kc); typedef struct { uint16_t kc1; uint16_t kc2; videck_tap_dance_trigger_t trigger; } videck_tap_dance_tuple_t; static void videck_tap_dance_finished (qk_tap_dance_state_t *state, void *user_data) { videck_tap_dance_tuple_t *const tuple = (videck_tap_dance_tuple_t *)user_data; if (state->count == 1) { register_code16 (tuple->kc1); } else if (state->count == 2) { register_code16 (tuple->kc2); } } static void videck_tap_dance_reset (qk_tap_dance_state_t *state, void *user_data) { videck_tap_dance_tuple_t *const tuple = (videck_tap_dance_tuple_t *)user_data; if (state->count == 1) { unregister_code16 (tuple->kc1); } else if (state->count == 2) { unregister_code16 (tuple->kc2); tuple->trigger(tuple->kc2); } } static bool caps_lock_is_on; // Toggles caps lock status. static void videck_caps_trigger (const uint16_t kc) { caps_lock_is_on ^= true; } #define ACTION_TAP_DANCE_DOUBLE_TRIGGER(kc1, kc2, double_trigger) { \ .fn = { NULL, videck_tap_dance_finished, videck_tap_dance_reset }, \ .user_data = (void *)&((videck_tap_dance_tuple_t) { kc1, kc2, double_trigger }), \ } qk_tap_dance_action_t tap_dance_actions[] = { [TD_L] = ACTION_TAP_DANCE_DOUBLE_TRIGGER(KC_LSFT, KC_CAPS, videck_caps_trigger), [TD_R] = ACTION_TAP_DANCE_DOUBLE_TRIGGER(KC_RSFT, KC_CAPS, videck_caps_trigger) }; // Runs just one time when the keyboard initializes. void matrix_init_user(void) { ergodox_led_all_set(LED_BRIGHTNESS_LO); caps_lock_is_on = false; }; static void indicate_using_led(const uint8_t led, const bool enabled) { if (enabled) { ergodox_right_led_on(led); } else { ergodox_right_led_off(led); } } static inline void indicate_caps_lock_state(const bool enabled) { indicate_using_led(1, enabled); } static inline void indicate_arrows_layer_state(const bool enabled) { indicate_using_led(2, enabled); } static inline void indicate_mouse_layer_state(const bool enabled) { indicate_using_led(3, enabled); } // Runs constantly in the background, in a loop. void matrix_scan_user(void) { // Check if we have shift locked. indicate_caps_lock_state(caps_lock_is_on); indicate_arrows_layer_state(IS_LAYER_ON(ARROWS)); indicate_mouse_layer_state(IS_LAYER_ON(MOUSE)); };