#include QMK_KEYBOARD_H #include "action_layer.h" // TODO: THOSE ARE IDEAS: // TODO: // TODO: - Proper support for "GUI+TAB" application switching, with the GUI holding and shift, etc. // TODO: - Maybe implement a process_record instead of a tap-dance, or complex tap dance? // TODO: - Media keys on Fn1 layer, *hjklm,.* or arrow cluster? // TODO: - What more than NumPad + RGB on the Fn3 toggled layer? // TODO: - Add an in-keymap way to toggle LGUI/F(0) key, HELD_ESC_IS_SHIFT and BSPC_BLOCKS_DEL. // TODO: // TODO: THOSE ARE BUGS TO FIX: // TODO: - None (found so far) // Adjusting process_record_user functionnalities, comment to disable. #define ISOLIKE_ALT_ENTER #define TWO_SFT_CAPS #define APP_IS_RALT_RCTRL #define HELD_ESC_IS_SHIFT #define BSPC_BLOCKS_DEL #define ALT_MINSEQL_IS_ALT_78 // Cases where the GUI key will actually do what the GUI key normally does. #define AC_G_W LGUI(KC_W) // Ubuntu: Shows windows on current desktop #define AC_G_S LGUI(KC_S) // Ubuntu: Overview of all desktops #define AC_G_D LGUI(KC_D) // Windows: Show/Toggle desktop #define AC_G_L LGUI(KC_L) // Ubuntu/Windows: Lock session #define AC_G_T LGUI(KC_T) // Ubuntu: Shows Trash // elementary: Opens terminal #define AC_G_E LGUI(KC_E) // Windows: Opens file explorer #define AC_G_H LGUI(KC_H) // Windows: Show/Hide hidden files #define AC_G_SPC LGUI(KC_SPC) // elementary: Shows application launcher const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // 0: Base Layer LAYOUT_all( KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \ KC_LSFT, KC_LGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1), \ KC_LCTL, TD(0), KC_LALT, KC_SPC , KC_RALT, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RIGHT), // 1: Function 1 Layers LAYOUT_all( RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \ KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_MSTP, KC_TRNS, KC_NO, KC_TRNS, \ KC_TRNS, TG(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END), // 2: GUI/Function 2 Layer LAYOUT_all( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \ KC_TRNS, KC_TRNS, AC_G_W, AC_G_E, KC_TRNS, AC_G_T, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_TRNS, AC_G_S, AC_G_D, KC_TRNS, KC_TRNS, AC_G_H, KC_TRNS, KC_TRNS, AC_G_L, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, AC_G_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN, KC_END), // 3: NumPad/Function 3 Toggle Layer LAYOUT_all( KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_PSLS, KC_PMNS, KC_PPLS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_NO, KC_NO, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_4, KC_5, KC_6, KC_PAST, KC_NO, KC_NO, KC_NO, \ KC_TRNS, KC_NO, KC_NO, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_1, KC_2, KC_3, KC_PMNS, KC_PENT, KC_NO, KC_TRNS, \ KC_NO, KC_TRNS, KC_NO, KC_NO, RGB_TOG, RGB_MOD, KC_NO, KC_NO, KC_0, KC_COMM, KC_DOT, KC_PPLS, KC_NO, KC_TRNS, KC_TRNS, \ KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_PENT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS) , // TRaNSparent layer for reference /* LAYOUT_all( KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \ / KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */ }; // LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS // Commented lines are for the "sticky" layer on two presses. Left it here for reference. static const int GUILAY = 2; // GUI Layer is layer #2 typedef struct { bool layer_toggle; bool sticky; } td_ta_state_t; static void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) { td_ta_state_t *td_ta = (td_ta_state_t *) user_data; // if (td_ta->sticky) { // td_ta->sticky = false; // td_ta->layer_toggle = false; // layer_off (GUILAY); // return; // } // if (state->count == 1 && !state->pressed) { register_code (KC_LGUI); // td_ta->sticky = false; td_ta->layer_toggle = false; } else { td_ta->layer_toggle = true; layer_on(GUILAY); // td_ta->sticky = (state->count == 2); } } // Added this one to make it more reactive on keyup static void ang_tap_dance_ta_each (qk_tap_dance_state_t *state, void *user_data) { td_ta_state_t *td_ta = (td_ta_state_t *) user_data; if (!td_ta->layer_toggle) { // Braces added for clarity unregister_code (KC_LGUI); } } static void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) { td_ta_state_t *td_ta = (td_ta_state_t *) user_data; if (!td_ta->layer_toggle) { // Braces added for clarity unregister_code (KC_LGUI); } // if (!td_ta->sticky) layer_off (GUILAY); // We don't verify it was swithed on, switching off regardless } qk_tap_dance_action_t tap_dance_actions[] = { [0] = { .fn = { ang_tap_dance_ta_each, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset }, .user_data = (void *)&((td_ta_state_t) { false, false }) } }; #if defined ISOLIKE_ALT_ENTER || defined TWO_SFT_CAPS || defined APP_IS_RALT_RCTRL || defined ALT_MINSEQL_IS_ALT_78 // Function for the special modifiers actions below, makes it cleaner and yields smaller firmware. static bool special_mods(uint16_t keycode, keyrecord_t *record, uint16_t modifier) { if (record->event.pressed && (keyboard_report->mods & MOD_BIT(modifier))) { register_code(keycode); return false; } else { unregister_code(keycode); return true; } } #endif #ifdef BSPC_BLOCKS_DEL static bool del_blocked = false; // Static as to not be defined elsewhere #endif // This function is processed before the key events on each key press/release. bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode){ #ifdef ISOLIKE_ALT_ENTER // RALT + ENT is the same as RALT+BSLS. // For logical placement of *{* and *}* (the former being RALT+BSLS) with ANSI enter on // ISO-based Canadian Multilingual layout (or any other ISO layout on ANSI keyboards). case KC_ENT: return special_mods(KC_BSLS, record, KC_RALT); // RALT + ENT -> RALT + BSLS // See comment above #endif #ifdef TWO_SFT_CAPS case KC_LSFT: return special_mods(KC_CAPS, record, KC_RSFT); // Both shifts together -> Caps Lock // RSFT pressed first case case KC_RSFT: return special_mods(KC_CAPS, record, KC_LSFT); // Both shifts together -> Caps Lock // LSFT pressed first case #endif #ifdef APP_IS_RALT_RCTRL case KC_RCTRL: return special_mods(KC_APP, record, KC_RALT); // RALT + RCTRL -> APP // RCTRL pressed first case case KC_RALT: return special_mods(KC_APP, record, KC_RCTRL); // RALT + RCTRL -> APP // RALT pressed first case #endif #ifdef ALT_MINSEQL_IS_ALT_78 case KC_MINS: return special_mods(KC_7, record, KC_RALT); // RALT + MINS -> RALT+7 // {} in CAN Mult. softawre layout case KC_EQL: return special_mods(KC_8, record, KC_RALT); // RALT + EQL -> RALT+8 // ½¬ normally... Less finger stretch. #endif #ifdef HELD_ESC_IS_SHIFT case KC_ESC: // Physically *ESC* is *CAPS* // Holding ESC -> SHIFT (0 delay) // Less awkward *<ESC>:wq* in vim if (record->event.pressed) { register_code(KC_ESC); // Tapping ESC unregister_code(KC_ESC); register_code(KC_LSFT); // Holding LSFT return false; } else { unregister_code(KC_LSFT); // Releasing LSFT return false; } #endif #ifdef BSPC_BLOCKS_DEL // If BSPC is held, we flag DEL as disabled. To avoids acidental presses of DEL with split backspace key. case KC_BSPC: del_blocked = record->event.pressed; return true; // We don't handle DEL if it is pressed and flagged as disabled case KC_DEL: if (del_blocked && record->event.pressed) { return false; } else { return true; } #endif default: return true; // Let QMK handle the rest as usual } }