/* Copyright 2021 takashicompany * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k07, k08, k09, k0a, k0b, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b \ ) { \ { k00, k01, k02, k03, k04, k05, k07, k08, k09, k0a, k0b, KC_NO }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b } \ }