#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BL 0 #define _FL 1 #define _GM 2 #define _GF 3 // Tap dance declarations (These must go above the keymaps) enum { TD_F1 = 0, TD_F2, TD_F3, TD_F4, TD_F5, TD_F6, TD_F7, TD_F8, TD_F9, TD_F10, TD_F11, TD_F12, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap _BL: (Base Layer) Default Layer * ,----------------------------------------------------------------. * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ |~ ` | * |----------------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bksp |Del | * |----------------------------------------------------------------| * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| * |----------------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| * |----------------------------------------------------------------| * |Caps|Win |Alt | Space |Alt|Ctrl| FN|Lef|Dow|Rig | * `----------------------------------------------------------------' */ [_BL] = LAYOUT_ansi( KC_ESC, TD(TD_F1), TD(TD_F2), TD(TD_F3), TD(TD_F4), TD(TD_F5), TD(TD_F6), TD(TD_F7), TD(TD_F8), TD(TD_F9), TD(TD_F10), TD(TD_F11), TD(TD_F12), KC_BSLS,KC_GRV, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC,KC_DEL, \ CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, SC_RSPC,KC_UP,KC_PGDN, \ KC_CAPS, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RCTL,MO(_FL), KC_LEFT,KC_DOWN,KC_RGHT), /* Keymap _FL: Function Layer * ,----------------------------------------------------------------. * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| |Ins | * |----------------------------------------------------------------| * | | |Up | | | | | | | | | | | |Hme | * |----------------------------------------------------------------| * | Caps |<- |Dn | ->| | | | | | | | | |End | * |----------------------------------------------------------------| * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR | * |----------------------------------------------------------------| * | | | | | | | |Prev|P/P|Next| * `----------------------------------------------------------------' */ [_FL] = LAYOUT_ansi( _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TG(_GM), KC_INS , \ _______,_______, KC_UP,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_HOME, \ KC_CAPS,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \ _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, BL_BRTG,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______, \ _______,_______,_______, _______, _______,_______,_______,KC_MPRV,KC_MPLY, KC_MNXT), [_GM] = LAYOUT_ansi( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,KC_GRV, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC,KC_DEL, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \ KC_CAPS, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RCTL,MO(_GF), KC_LEFT,KC_DOWN,KC_RGHT), [_GF] = LAYOUT_ansi( _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TG(_GM), KC_INS , \ _______,_______, KC_UP,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_HOME, \ KC_CAPS,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \ _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, BL_BRTG,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______, \ _______,_______,_______, _______, _______,_______,_______,KC_MPRV,KC_MPLY, KC_MNXT), }; // Tapdance definitions. Tap Dance F Keys. qk_tap_dance_action_t tap_dance_actions[] = { [TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1), [TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2), [TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3), [TD_F4] = ACTION_TAP_DANCE_DOUBLE(KC_4, KC_F4), [TD_F5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_F5), [TD_F6] = ACTION_TAP_DANCE_DOUBLE(KC_6, KC_F6), [TD_F7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_F7), [TD_F8] = ACTION_TAP_DANCE_DOUBLE(KC_8, KC_F8), [TD_F9] = ACTION_TAP_DANCE_DOUBLE(KC_9, KC_F9), [TD_F10] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_F10), [TD_F11] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_F11), [TD_F12] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_F12), };