// Copyright 2023 zzeneg (@zzeneg) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H enum layer_number { // clang-format off _QWERTY = 0, _GAME, _NAV, _NUMBER, _SYMBOL, _FUNC, _SYS // clang-format on }; // Left-hand home row mods #define HOME_A LGUI_T(KC_A) #define HOME_S LALT_T(KC_S) #define HOME_D LCTL_T(KC_D) #define HOME_F LSFT_T(KC_F) // Right-hand home row mods #define HOME_J RSFT_T(KC_J) #define HOME_K RCTL_T(KC_K) #define HOME_L LALT_T(KC_L) #define HOME_SCLN RGUI_T(KC_SCLN) // bottom mods #define SYM_SPC LT(_SYMBOL, KC_SPC) #define NUM_TAB LT(_NUMBER, KC_TAB) #define FUNC_ESC LT(_FUNC, KC_ESC) #define FUNC_ENT LT(_FUNC, KC_ENT) #define NAV_BSPC LT(_NAV, KC_BSPC) #define RALT_DEL LALT_T(KC_DEL) // game layer mods #define LALT_Q LALT_T(KC_Q) #define LSFT_MINS LSFT_T(KC_MINS) #define LCTL_ESC LCTL_T(KC_ESC) #define LGUI_QUOT LGUI_T(KC_QUOT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * .---------------------------. .---------------------------. * | W | E | R | T | | Y | U | I | O | * .------+------+------+------+------+------| |------+------+------+------+------+------. * | Q | A | S | D | F | G | | H | J | K | L | P | ; | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | - | Z | X | C | V | B |--------. .--------| N | M | , | . | / | ' | * '-----------------------------------------/ / \ \-----------------------------------------' * | Esc | Tab | / Space / \ Enter \ | Bsps | Del | * |_FUNC | _NUM | /_SYMBOL/ \ _FUNC \ | _NAV | RAlt | * `-------------''-------' '-------''-------------' */ // clang-format off [_QWERTY] = LAYOUT( KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_Q, HOME_A, HOME_S, HOME_D, HOME_F, KC_G, KC_H, HOME_J, HOME_K, HOME_L, HOME_SCLN, KC_P, KC_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, FUNC_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL ), [_GAME] = LAYOUT( KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, LALT_Q, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_P, LSFT_MINS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, LGUI_QUOT, LCTL_ESC, NUM_TAB, SYM_SPC, FUNC_ENT, NAV_BSPC, RALT_DEL ), [_NAV] = LAYOUT( XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PAUS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_END, KC_INS, KC_APP, XXXXXXX, FUNC_ESC, NUM_TAB, SYM_SPC, XXXXXXX, _______, RALT_DEL ), [_NUMBER] = LAYOUT( KC_7, KC_8, KC_9, KC_GRV, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EQL, KC_0, KC_4, KC_5, KC_6, KC_LBRC, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX, KC_MINS, KC_BSLS, KC_1, KC_2, KC_3, KC_RBRC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ENT, _______, TG(_GAME), FUNC_ENT, NAV_BSPC, RALT_DEL ), [_SYMBOL] = LAYOUT( LSFT(KC_7), LSFT(KC_8), LSFT(KC_9), LSFT(KC_GRV), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_EQL), LSFT(KC_0), LSFT(KC_4), LSFT(KC_5), LSFT(KC_6), LSFT(KC_LBRC), XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX, LSFT(KC_MINS), LSFT(KC_BSLS), LSFT(KC_1), LSFT(KC_2), LSFT(KC_3), LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MO(_SYS), KC_BSPC, _______, FUNC_ENT, NAV_BSPC, RALT_DEL ), [_FUNC] = LAYOUT( KC_F7, KC_F8, KC_F9, KC_CAPS, XXXXXXX, KC_PSCR, KC_SCRL, KC_NUM, KC_F12, KC_F11, KC_F4, KC_F5, KC_F6, KC_F12, XXXXXXX, KC_RSFT, KC_RCTL, KC_LALT, KC_RGUI, XXXXXXX, XXXXXXX, KC_F10, KC_F1, KC_F2, KC_F3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_MNXT, KC_MPLY, _______, XXXXXXX, MO(_SYS) ), [_SYS] = LAYOUT( BL_DOWN, BL_UP, BL_TOGG, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, RGB_M_P, EH_LEFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EH_RGHT, EH_RGHT, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, EH_LEFT, _______, QK_BOOT, _______, _______, QK_BOOT, _______ ) // clang-format on };